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Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
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<blockquote data-quote="Rechan" data-source="post: 4592267" data-attributes="member: 54846"><p>While I <em>do</em> agree the striker is the best role, just to play devil's advocate...</p><p></p><p></p><p>One word: Druid.</p><p></p><p>The druid has mobility powers (one build gives a boost to speed, has speed-based shifting powers for that build, and coming out of wildshape allows a free shift). The druid also has melee-based control powers. And, the druid has gotten around the squishie/low AC problem by being given a Striker's HP, and a boost to AC when wearing light armor (at least, for one build).</p><p></p><p>It is very easy to build a hit-and-run "Jump in melee, hit a target and status-effect him, then next round get the hell out and zap him" druid.</p><p></p><p>If one wanted to make a monk a controller, I would look at the druid's melee and mobility powers, toss on various status effects, and emulate those.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4592267, member: 54846"] While I [I]do[/I] agree the striker is the best role, just to play devil's advocate... One word: Druid. The druid has mobility powers (one build gives a boost to speed, has speed-based shifting powers for that build, and coming out of wildshape allows a free shift). The druid also has melee-based control powers. And, the druid has gotten around the squishie/low AC problem by being given a Striker's HP, and a boost to AC when wearing light armor (at least, for one build). It is very easy to build a hit-and-run "Jump in melee, hit a target and status-effect him, then next round get the hell out and zap him" druid. If one wanted to make a monk a controller, I would look at the druid's melee and mobility powers, toss on various status effects, and emulate those. [/QUOTE]
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Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
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