Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4592671" data-attributes="member: 710"><p>Actually, in a way a Controller is a Defender and vice versa, but as you see, the most important difference is that the Defender makes himself a target, the Controller tries to make no one a target. </p><p></p><p>Immobilize or Slow an enemy at range means making hard for him to attack anyone (if he's not using ranged attacks). Do the same in melee, and you're his next target. </p><p></p><p>There are also things defenders are worse at then controllers - targeting multiple enemies at range, for example. The Fighter has a few abilities that give him limited range (Come and Get It!), but it ends up with him being adjacent to anyone he hit. Again, making himself a target.</p><p></p><p>Defender and Controller similarity might be: It's a good idea to engage them. The difference is: It's easy to stay engaged with the Defender, but hard to engage the Controller. The Defender can survive being engaged, the Controller cannot. </p><p>But this is very simple, and mostly applies to Fighter/Wizard as our archetypes for defender and controller. A Swordmage already acts differently - he will often try to get away from the opponent, and doesn't really want to be engaged.</p><p></p><p>---</p><p></p><p>A Striker that deals massive damage to have an opponent stop attacking a Controller might be "defending" him, but that doesn't mean a Striker is a Defender. He has not the hit points to keep "drawing aggro". That's exactly what happened if you let a Monk Full Attack in 3E - suddenly he becomes annyoing (well, if he manages to hit with his <em>Flury of Misses</em>), and his enemy might just drop him with his own full attack - or at least force him to run away. He can buy you some time, but he cannot sustain this position.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4592671, member: 710"] Actually, in a way a Controller is a Defender and vice versa, but as you see, the most important difference is that the Defender makes himself a target, the Controller tries to make no one a target. Immobilize or Slow an enemy at range means making hard for him to attack anyone (if he's not using ranged attacks). Do the same in melee, and you're his next target. There are also things defenders are worse at then controllers - targeting multiple enemies at range, for example. The Fighter has a few abilities that give him limited range (Come and Get It!), but it ends up with him being adjacent to anyone he hit. Again, making himself a target. Defender and Controller similarity might be: It's a good idea to engage them. The difference is: It's easy to stay engaged with the Defender, but hard to engage the Controller. The Defender can survive being engaged, the Controller cannot. But this is very simple, and mostly applies to Fighter/Wizard as our archetypes for defender and controller. A Swordmage already acts differently - he will often try to get away from the opponent, and doesn't really want to be engaged. --- A Striker that deals massive damage to have an opponent stop attacking a Controller might be "defending" him, but that doesn't mean a Striker is a Defender. He has not the hit points to keep "drawing aggro". That's exactly what happened if you let a Monk Full Attack in 3E - suddenly he becomes annyoing (well, if he manages to hit with his [I]Flury of Misses[/I]), and his enemy might just drop him with his own full attack - or at least force him to run away. He can buy you some time, but he cannot sustain this position. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
Top