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Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
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<blockquote data-quote="Felon" data-source="post: 4592830" data-attributes="member: 8158"><p>Fortunately, character design is not compelled to adhere to such absolutes. Melee-range control effects can just make for a tougher version of a controller, just like a barbarian seems to be a toughened-up striker because he can't play "keep away" like other strikers. Wizards don't have melee attacks, but they're jam-packed with close attacks that leave them a step or two away from aggro--and the majority of their attacks are soft controls like raw damage, not hard controls of the "hold still" variety. From the previews shown, druids seem to have plenty of melee control effects in their beast shapes. </p><p></p><p></p><p>Not to put too fine a head on things, but here's the reality check: if you're unwilling to entertain discussion, then you oughtn't stand up and start telling people what's what. You asserted a criterion of range on controller powers that doesn't seem to be born out by the extant data, and when folks try to point that out, you summarily announce you don't want to talk about it. </p><p></p><p>There are some some flaws in your premise that disrupt your notions of unassailability. Not all control effects make enemies "hold still", and not all monsters are impelled to attack someone just because they're within melee range. There's a lot more to both controlling and defending than you're allowing for.</p></blockquote><p></p>
[QUOTE="Felon, post: 4592830, member: 8158"] Fortunately, character design is not compelled to adhere to such absolutes. Melee-range control effects can just make for a tougher version of a controller, just like a barbarian seems to be a toughened-up striker because he can't play "keep away" like other strikers. Wizards don't have melee attacks, but they're jam-packed with close attacks that leave them a step or two away from aggro--and the majority of their attacks are soft controls like raw damage, not hard controls of the "hold still" variety. From the previews shown, druids seem to have plenty of melee control effects in their beast shapes. Not to put too fine a head on things, but here's the reality check: if you're unwilling to entertain discussion, then you oughtn't stand up and start telling people what's what. You asserted a criterion of range on controller powers that doesn't seem to be born out by the extant data, and when folks try to point that out, you summarily announce you don't want to talk about it. There are some some flaws in your premise that disrupt your notions of unassailability. Not all control effects make enemies "hold still", and not all monsters are impelled to attack someone just because they're within melee range. There's a lot more to both controlling and defending than you're allowing for. [/QUOTE]
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Monk a striker: Why? (Forked Thread: 3rd Party Poopers)
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