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Monk Abilities
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<blockquote data-quote="papastebu" data-source="post: 3435719" data-attributes="member: 40894"><p>I ran this idea by a friend of mine the other day and he said it was horribly broken. I would like input/opinions and suggestions/fixes for it. It is not complicated, but might take a bit to implement.</p><p></p><p>Instead of having the monk gain wisdom bonus only for AC, add it to anything in the class that is related to dice or the mechanics of gameplay. For things like initiative, AC, and attack bonus, they get it once and it only goes up as the bonus increases. For movement bonus, it adds on each class level or every other level.</p><p>If this was used for the class, most of the mechanics-related numbers--speed bonus, etc--would have to be thrown over for the wisdom bonus.</p><p></p><p>My question is, could this be made to work? Would it be too cumbersome, or would it streamline the monk? Would it vault the monk class into the ridiculously over-powered range, or would it balance?</p></blockquote><p></p>
[QUOTE="papastebu, post: 3435719, member: 40894"] I ran this idea by a friend of mine the other day and he said it was horribly broken. I would like input/opinions and suggestions/fixes for it. It is not complicated, but might take a bit to implement. Instead of having the monk gain wisdom bonus only for AC, add it to anything in the class that is related to dice or the mechanics of gameplay. For things like initiative, AC, and attack bonus, they get it once and it only goes up as the bonus increases. For movement bonus, it adds on each class level or every other level. If this was used for the class, most of the mechanics-related numbers--speed bonus, etc--would have to be thrown over for the wisdom bonus. My question is, could this be made to work? Would it be too cumbersome, or would it streamline the monk? Would it vault the monk class into the ridiculously over-powered range, or would it balance? [/QUOTE]
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