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<blockquote data-quote="FitzTheRuke" data-source="post: 6444034" data-attributes="member: 59816"><p>Just to step in here, he may have explained the mechanical advantages as well, but he clearly pointed out that the characters wanted to be stealthy, which is more a story-thing. If you think about it, most adventurers ought to have high dexterity, constitution, and charisma - just based on the fact that you wouldn't be a terribly good ADVENTURER otherwise (not naturally good at any rate.) Why? Because the job comes with a need to get around, survive, and socialize. Anyone not good at these things would probably get themselves killed, which would thin out adventurers who aren't good at those things, and discourage others from taking up the job unless they were good at it.</p><p></p><p>Sure, you could have other members of your team pick up your slack, for the most part, but unless you were fabulously useful in another area they'd probably grow pretty sick of it.</p><p></p><p>I'd pretty much always put at least a 12-14 in Dex (and Con). Not because it's the uber-stat that it is, but because I don't think my characters would go adventuring without it. They'd stay on the farm, or whatever.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 6444034, member: 59816"] Just to step in here, he may have explained the mechanical advantages as well, but he clearly pointed out that the characters wanted to be stealthy, which is more a story-thing. If you think about it, most adventurers ought to have high dexterity, constitution, and charisma - just based on the fact that you wouldn't be a terribly good ADVENTURER otherwise (not naturally good at any rate.) Why? Because the job comes with a need to get around, survive, and socialize. Anyone not good at these things would probably get themselves killed, which would thin out adventurers who aren't good at those things, and discourage others from taking up the job unless they were good at it. Sure, you could have other members of your team pick up your slack, for the most part, but unless you were fabulously useful in another area they'd probably grow pretty sick of it. I'd pretty much always put at least a 12-14 in Dex (and Con). Not because it's the uber-stat that it is, but because I don't think my characters would go adventuring without it. They'd stay on the farm, or whatever. [/QUOTE]
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