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Monk and Feats - advice sought
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<blockquote data-quote="DanMcS" data-source="post: 1933342" data-attributes="member: 6530"><p>Improved Grapple has Improved Unarmed Strike as its prereq, not combat expertise, so you're fine.</p><p></p><p>Yes, you can stun first then trip or grapple. In fact, if you do so, you could stun with your first attack, disarm with your second since it's still at your top BAB due to flurrying; they can't AoO because they're stunned. Trip or grapple with a subsequent attack, because they're touch attacks and your lower attack bonus won't hurt you. The average wizard's touch AC after being stunned is around a 8. Stun wizards due to their low fort save. Though by the time you reach mid levels, you'll have so many stun attempts and can only use one per round you might as well try it every round. Somebody will roll a 1.</p><p></p><p>You'll want to grapple wizards and clerics more than fighters- their lower BAB and strength lets you beat them more on grapple checks, and while pinned they can't cast spells with a somatic component at all, and have a hard time casting spells with material components.</p><p></p><p>Improved trip is fun with a reach tripping weapon and combat reflexes. It doesn't matter if you're not proficient with the weapon, because it's a touch attack, and your free followup attack will get a bonus because they're prone. Spiked chains or guisarmes are your friend.</p></blockquote><p></p>
[QUOTE="DanMcS, post: 1933342, member: 6530"] Improved Grapple has Improved Unarmed Strike as its prereq, not combat expertise, so you're fine. Yes, you can stun first then trip or grapple. In fact, if you do so, you could stun with your first attack, disarm with your second since it's still at your top BAB due to flurrying; they can't AoO because they're stunned. Trip or grapple with a subsequent attack, because they're touch attacks and your lower attack bonus won't hurt you. The average wizard's touch AC after being stunned is around a 8. Stun wizards due to their low fort save. Though by the time you reach mid levels, you'll have so many stun attempts and can only use one per round you might as well try it every round. Somebody will roll a 1. You'll want to grapple wizards and clerics more than fighters- their lower BAB and strength lets you beat them more on grapple checks, and while pinned they can't cast spells with a somatic component at all, and have a hard time casting spells with material components. Improved trip is fun with a reach tripping weapon and combat reflexes. It doesn't matter if you're not proficient with the weapon, because it's a touch attack, and your free followup attack will get a bonus because they're prone. Spiked chains or guisarmes are your friend. [/QUOTE]
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