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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk and Feats - advice sought
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<blockquote data-quote="kjenks" data-source="post: 1933717" data-attributes="member: 12892"><p>I'd change Combat Expertise into Martial Weapon Proficiency: Guisarme. A guisarme is a very flexible weapon, especially for a monk. You can trip, disarm and sunder from 10 ft. away, all without getting an AoO from creatures without reach. Since you're using it two-handed, you get +4 on disarm and sunder attacks (see FAQ re: two-handed disarm). Since you can't use a shield anyway, you might as well use a two-handed weapon, where you get 1.5x Str bonus on damage. If someone closes within your "reach donut" you can still use your unarmed strike. At level 2-15, a guisarme will do more damage than your fists vs. almost all opponents. You can get two different guisarmes, too, masterwork cold iron and masterwork alchemical silver, along with a 25 gp scroll of Magic Weapon to loan to your spellcasting buddies. This will help you bypass damage reduction (DR) much more effectively than you can do with your fists.</p><p></p><p>Or maybe I'd change Combat Expertise into Mobility. Not that I think Mobility is all that great, but Spring Attack is pretty good to pick up later, and Mobility is a pre-req.</p><p></p><p>A really good combo is Spring Attack and Hold the Line (from Complete Warrior, prereq: Combat Reflexes). With your monk fast movement, you Spring Attack an opponent then move back to where he must charge you to attack you. When he charges you, you use your Hold the Line feat and trip him with your AoO. </p><p></p><p>This works best with a reach weapon that can trip, like guisarme, ranseur or spiked chain.</p></blockquote><p></p>
[QUOTE="kjenks, post: 1933717, member: 12892"] I'd change Combat Expertise into Martial Weapon Proficiency: Guisarme. A guisarme is a very flexible weapon, especially for a monk. You can trip, disarm and sunder from 10 ft. away, all without getting an AoO from creatures without reach. Since you're using it two-handed, you get +4 on disarm and sunder attacks (see FAQ re: two-handed disarm). Since you can't use a shield anyway, you might as well use a two-handed weapon, where you get 1.5x Str bonus on damage. If someone closes within your "reach donut" you can still use your unarmed strike. At level 2-15, a guisarme will do more damage than your fists vs. almost all opponents. You can get two different guisarmes, too, masterwork cold iron and masterwork alchemical silver, along with a 25 gp scroll of Magic Weapon to loan to your spellcasting buddies. This will help you bypass damage reduction (DR) much more effectively than you can do with your fists. Or maybe I'd change Combat Expertise into Mobility. Not that I think Mobility is all that great, but Spring Attack is pretty good to pick up later, and Mobility is a pre-req. A really good combo is Spring Attack and Hold the Line (from Complete Warrior, prereq: Combat Reflexes). With your monk fast movement, you Spring Attack an opponent then move back to where he must charge you to attack you. When he charges you, you use your Hold the Line feat and trip him with your AoO. This works best with a reach weapon that can trip, like guisarme, ranseur or spiked chain. [/QUOTE]
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Monk and Feats - advice sought
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