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<blockquote data-quote="KarinsDad" data-source="post: 270869" data-attributes="member: 2011"><p>Yes, Anti-Magic Field (or ray in the case of Beholders) is extremely nasty.</p><p></p><p>However, there are several Balor properties that are not affected by Anti-Magic:</p><p></p><p>Entangle</p><p>Death Throes</p><p>Resistance 20 Cold</p><p>Resistance 20 Fire</p><p>Resistance 20 Acid</p><p>Immune Poison</p><p>Immune Electricity</p><p>AC</p><p>Spell Resistance</p><p>Most melee capabilities (except magic weapon, i.e. vorpal and +5)</p><p>Fly 90 feet</p><p></p><p>So yes, a Beholder will lower the offensive abilities of a Balor somewhat, but it will not lower its defenses that much (except DR and any spells). But at the same time, most attacks by the Beholder's allies will also be negated or greatly reduced in power.</p><p></p><p>Plus, Balors do not Fly with magic. It is a natural ability. So, whenever it wanted to, the Balor could Fly to the Beholder (speed 90 vs. speed 20) and chop him up, entangling it in his whip, etc.</p><p></p><p>To me, I would prefer to NOT have a Beholder helping since the Balor would first wipe through most of the Beholder’s allies, then the Beholder itself.</p><p></p><p>Ditto for Dragons. The allies can hardly hurt the Dragon, the Dragon can waste through the allies and the Beholder. Caveat on this, the anti-magic ray would rarely cover the entire dragon, so allies might be able to attack an unaffected flank with weapons and/or spells.</p><p></p><p>Anti-Magic Field has some limited uses in combat, but most of the time, there are other spells or abilities which work better against monsters. Against humans or humanoids, Anti-Magic Field (or ray) is a horror since humanoids rarely have natural abilities or Exceptional Abilities worth losing other magical abilities over.</p><p></p><p>So, against humanoids, Beholders are nasty. Against Balors and other multi-defense/offense magical monsters, they tend to help more than they harm.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 270869, member: 2011"] Yes, Anti-Magic Field (or ray in the case of Beholders) is extremely nasty. However, there are several Balor properties that are not affected by Anti-Magic: Entangle Death Throes Resistance 20 Cold Resistance 20 Fire Resistance 20 Acid Immune Poison Immune Electricity AC Spell Resistance Most melee capabilities (except magic weapon, i.e. vorpal and +5) Fly 90 feet So yes, a Beholder will lower the offensive abilities of a Balor somewhat, but it will not lower its defenses that much (except DR and any spells). But at the same time, most attacks by the Beholder's allies will also be negated or greatly reduced in power. Plus, Balors do not Fly with magic. It is a natural ability. So, whenever it wanted to, the Balor could Fly to the Beholder (speed 90 vs. speed 20) and chop him up, entangling it in his whip, etc. To me, I would prefer to NOT have a Beholder helping since the Balor would first wipe through most of the Beholder’s allies, then the Beholder itself. Ditto for Dragons. The allies can hardly hurt the Dragon, the Dragon can waste through the allies and the Beholder. Caveat on this, the anti-magic ray would rarely cover the entire dragon, so allies might be able to attack an unaffected flank with weapons and/or spells. Anti-Magic Field has some limited uses in combat, but most of the time, there are other spells or abilities which work better against monsters. Against humans or humanoids, Anti-Magic Field (or ray) is a horror since humanoids rarely have natural abilities or Exceptional Abilities worth losing other magical abilities over. So, against humanoids, Beholders are nasty. Against Balors and other multi-defense/offense magical monsters, they tend to help more than they harm. [/QUOTE]
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