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<blockquote data-quote="Caliban" data-source="post: 273861" data-attributes="member: 284"><p>The spell has to <strong>specify</strong> a single target. Magic missiles specifies that it can affect multiple targets. </p><p></p><p>Magic Missile cannot be Chained. </p><p></p><p></p><p></p><p>Hmmm... So basically you are saying that it's worth spending one of your few feats on this. Sounds fair. </p><p></p><p></p><p></p><p></p><p>I seriously doubt it. </p><p></p><p>At 17th level (when you can do this) a 17th level cleric can wipe out all those undead within a round or two. It's not that powerful. </p><p></p><p></p><p></p><p></p><p>Mass haste already let's ou affect 11 targets instead of 1 target, thereby saving you several rounds and nearly a dozen Haste spells. </p><p></p><p>The Chain Spell feat merely allows you to do the same thing without learning a new spell. There are several feats like this that allow you to use a lower level spell to duplicate the effects of a higher level version of the spell. (Extend, Maximize, Empower,etc.)</p><p></p><p>And it's simple mathematics that when you are 6 levels higher things that took a long time or a lot of effort at lower levels are now relatively easy. This is especially true when it comes to spells. Chain Spell can be a good feat because it allows you to save a Known spell slot, or space in your spellbook. </p><p></p><p></p><p></p><p>Then why do you keep using spells that it can't affect (or provides only a marginal benefit for) as examples of how uber and broken it is? </p><p></p><p></p><p></p><p>The only spell you've shown it to have a large effect on (that can't be replicated by an existing higher level spell) is Create Undead. It's good, but as you yourself pointed out you can duplicate the effects of the feat just by casting the unaltered spell several times. So all it's saving it time with that spell. </p><p></p><p>And I can easily see a 9th level "Mass Create Undead" spell that does the same thing as the chain spell feat.</p></blockquote><p></p>
[QUOTE="Caliban, post: 273861, member: 284"] The spell has to [b]specify[/b] a single target. Magic missiles specifies that it can affect multiple targets. Magic Missile cannot be Chained. [b][/b] Hmmm... So basically you are saying that it's worth spending one of your few feats on this. Sounds fair. [b][/b] I seriously doubt it. At 17th level (when you can do this) a 17th level cleric can wipe out all those undead within a round or two. It's not that powerful. [b][/b] Mass haste already let's ou affect 11 targets instead of 1 target, thereby saving you several rounds and nearly a dozen Haste spells. The Chain Spell feat merely allows you to do the same thing without learning a new spell. There are several feats like this that allow you to use a lower level spell to duplicate the effects of a higher level version of the spell. (Extend, Maximize, Empower,etc.) And it's simple mathematics that when you are 6 levels higher things that took a long time or a lot of effort at lower levels are now relatively easy. This is especially true when it comes to spells. Chain Spell can be a good feat because it allows you to save a Known spell slot, or space in your spellbook. [b][/b] Then why do you keep using spells that it can't affect (or provides only a marginal benefit for) as examples of how uber and broken it is? [b][/B] The only spell you've shown it to have a large effect on (that can't be replicated by an existing higher level spell) is Create Undead. It's good, but as you yourself pointed out you can duplicate the effects of the feat just by casting the unaltered spell several times. So all it's saving it time with that spell. And I can easily see a 9th level "Mass Create Undead" spell that does the same thing as the chain spell feat. [/QUOTE]
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