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<blockquote data-quote="KarinsDad" data-source="post: 274353" data-attributes="member: 2011"><p>That is debatable.</p><p></p><p>Magic Missiles specifies within the text "If you shoot multiple missiles, you can have them strike a single creature or multiple creatures."</p><p></p><p>Additionally, Magic Missiles states in the target: "Up to five creatures".</p><p></p><p>One is part of the subset of up to five.</p><p></p><p>Earlier in the thread, you mentioned that Greater Magic Weapon could only be used to target individual weapons, not projectiles. GMW states in the target: "One weapon or fifty projectiles".</p><p></p><p>So, exactly why exactly can the Chain Spell feat be used with GMW which allows one or multiple targets, but not on Magic Missile which allows one or multiple targets?</p><p></p><p>I think you are stretching in your interpretation here.</p><p></p><p></p><p>Given that, Magic Missile becomes 2 to 3 times more powerful than Maximized Magic Missile at the same level (depending on whether you get a save against secondary chained MMs which is also debatable).</p><p></p><p>Create Undead became significantly more powerful. (i.e. 18 6th+ level spells for the price of 1 9th level).</p><p></p><p>Other examples:</p><p></p><p>Chain Spell Haste as discussed previously also has one more advantage over Mass Haste. Mass Haste has at most a 30 foot diameter. Chained Spell Haste has at most a 60 foot diameter.</p><p></p><p>Chained Spell Grease could force quite a few creatures to make saves every round or drop their weapon.</p><p></p><p>Chain Spell Magic Fang (or Greater Magic Fang) could give a small group of Monks an overwhelming advantage against DR. Unlike MW or GMW, it's hard to disarm or sunder Monks.</p><p></p><p>Chain Spell Blindness can be an entire party killer with an 11th level caster being able to affect up to 12 opponents with one spell. Granted, most of the save DCs are lower than normal, but anyone can roll low.</p><p></p><p>Ditto for Charm spells. 7th level caster can Charm 8 creatures of any levels with a 4th level spell compared with Mass Charm of limited hit dice as an 8th level spell.</p><p></p><p>Chain Spell Analyze Dweomer allows you to check a minimum of 18 items (or more) instead of 1.</p><p></p><p></p><p>I think there are reasons why they do not have "Mass" spells en mass in the game.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 274353, member: 2011"] That is debatable. Magic Missiles specifies within the text "If you shoot multiple missiles, you can have them strike a single creature or multiple creatures." Additionally, Magic Missiles states in the target: "Up to five creatures". One is part of the subset of up to five. Earlier in the thread, you mentioned that Greater Magic Weapon could only be used to target individual weapons, not projectiles. GMW states in the target: "One weapon or fifty projectiles". So, exactly why exactly can the Chain Spell feat be used with GMW which allows one or multiple targets, but not on Magic Missile which allows one or multiple targets? I think you are stretching in your interpretation here. Given that, Magic Missile becomes 2 to 3 times more powerful than Maximized Magic Missile at the same level (depending on whether you get a save against secondary chained MMs which is also debatable). Create Undead became significantly more powerful. (i.e. 18 6th+ level spells for the price of 1 9th level). Other examples: Chain Spell Haste as discussed previously also has one more advantage over Mass Haste. Mass Haste has at most a 30 foot diameter. Chained Spell Haste has at most a 60 foot diameter. Chained Spell Grease could force quite a few creatures to make saves every round or drop their weapon. Chain Spell Magic Fang (or Greater Magic Fang) could give a small group of Monks an overwhelming advantage against DR. Unlike MW or GMW, it's hard to disarm or sunder Monks. Chain Spell Blindness can be an entire party killer with an 11th level caster being able to affect up to 12 opponents with one spell. Granted, most of the save DCs are lower than normal, but anyone can roll low. Ditto for Charm spells. 7th level caster can Charm 8 creatures of any levels with a 4th level spell compared with Mass Charm of limited hit dice as an 8th level spell. Chain Spell Analyze Dweomer allows you to check a minimum of 18 items (or more) instead of 1. I think there are reasons why they do not have "Mass" spells en mass in the game. [/QUOTE]
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