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<blockquote data-quote="Caliban" data-source="post: 274370" data-attributes="member: 284"><p>I really don't think so. </p><p></p><p></p><p></p><p>Just read the damn feat, OK? If the spell can affect more than one target, then it can't be Chained. It's just that simple. </p><p></p><p></p><p></p><p>Because it either affects a single weapon or it affects 50 arrows. It's the way the target line is defined. </p><p></p><p>If it coult target one or more weapons, then it couldn't be chained at all. </p><p></p><p>The way I read the GMW spell it can be cast in one of two forms: You either cast it at a single weapon or a group of arrows. </p><p></p><p>This is similar to spells like Blindness/Deafness. </p><p></p><p>If you are casting it on a single weapon (which is your only choice when casting it on a weapon) it can be Chained. If you cast in the form that can affect 50 arrows, it can't. </p><p></p><p>If you don't agree with that interpretation of the spell (which I agree isn't firmly supported, but makes sense to me), then greater magic weapon can't be Chain spelled either. </p><p></p><p></p><p></p><p>Magic Missile can't be Chained. Period. </p><p></p><p></p><p></p><p>It is more powerful. About 3 spell levels more powerful. Seems appropriate when you compare the power difference between Haste and Mass Haste. </p><p></p><p></p><p></p><p>Very minor benefit, about enough justify the feat. </p><p></p><p></p><p></p><p>Wah. None of those seem particularly "uber" to me, especially not when compared to multiply Extended or Empowered spells. The feat has to have some benefit, and none of the spells you listed are game breaking. </p><p></p><p>And a -4 on the Save DC is pretty significant. And saying that "well, anyone can roll low" means that most people can be expected to save, since most people will roll average or higher. The spell will net you a few extra victims, unless your save DC's are insanely high to begin with.</p></blockquote><p></p>
[QUOTE="Caliban, post: 274370, member: 284"] I really don't think so. [b][/b] Just read the damn feat, OK? If the spell can affect more than one target, then it can't be Chained. It's just that simple. [b][/b] Because it either affects a single weapon or it affects 50 arrows. It's the way the target line is defined. If it coult target one or more weapons, then it couldn't be chained at all. The way I read the GMW spell it can be cast in one of two forms: You either cast it at a single weapon or a group of arrows. This is similar to spells like Blindness/Deafness. If you are casting it on a single weapon (which is your only choice when casting it on a weapon) it can be Chained. If you cast in the form that can affect 50 arrows, it can't. If you don't agree with that interpretation of the spell (which I agree isn't firmly supported, but makes sense to me), then greater magic weapon can't be Chain spelled either. [b][/b] Magic Missile can't be Chained. Period. [b][/b] It is more powerful. About 3 spell levels more powerful. Seems appropriate when you compare the power difference between Haste and Mass Haste. [b][/b] Very minor benefit, about enough justify the feat. [b][/B] Wah. None of those seem particularly "uber" to me, especially not when compared to multiply Extended or Empowered spells. The feat has to have some benefit, and none of the spells you listed are game breaking. And a -4 on the Save DC is pretty significant. And saying that "well, anyone can roll low" means that most people can be expected to save, since most people will roll average or higher. The spell will net you a few extra victims, unless your save DC's are insanely high to begin with. [/QUOTE]
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