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<blockquote data-quote="Pielorinho" data-source="post: 275081" data-attributes="member: 259"><p>KD, I think Caliban makes an interesting point (though he's a lot grumpier about his points than he used to be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). If a feat has an ambiguity in its description, and one interpretation of the ambiguity makes the feat balanced, and another interpretation makes it unbalanced, shouldn't you choose the balanced interpretation of the feat?</p><p></p><p>That is, you've pointed out (successfully, I think) that chained magic missiles are scary as hell. One interpretation of the feat allows MM to be chained; another interpretation doesn't. Even if both interpretations are valid, why would you choose the one that allows MM to be chained?</p><p></p><p>I do think that the other chained spells you mentioned are scary, but I don't know that they're necessarily scarier than other spells. Compare cloudkill to chained blindness. Cloudkill requires a fort save, minimum DC 17, or take damage (or die) for everyone in the area. Chained blindness requires a fort save, minimum DC 13 (or 9 for some of the people) for a limited number of people in the area. Cloudkill requires new saves each round, but does less damage each round (figuring that being blinded is worse than taking 5 HP damage).</p><p></p><p>And cloudkill can be combined with haste and Wall of Force to make a deathtrap. I'm not sure what you'd combine chain blindness with to make an almost-certain-death situation.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 275081, member: 259"] KD, I think Caliban makes an interesting point (though he's a lot grumpier about his points than he used to be :) ). If a feat has an ambiguity in its description, and one interpretation of the ambiguity makes the feat balanced, and another interpretation makes it unbalanced, shouldn't you choose the balanced interpretation of the feat? That is, you've pointed out (successfully, I think) that chained magic missiles are scary as hell. One interpretation of the feat allows MM to be chained; another interpretation doesn't. Even if both interpretations are valid, why would you choose the one that allows MM to be chained? I do think that the other chained spells you mentioned are scary, but I don't know that they're necessarily scarier than other spells. Compare cloudkill to chained blindness. Cloudkill requires a fort save, minimum DC 17, or take damage (or die) for everyone in the area. Chained blindness requires a fort save, minimum DC 13 (or 9 for some of the people) for a limited number of people in the area. Cloudkill requires new saves each round, but does less damage each round (figuring that being blinded is worse than taking 5 HP damage). And cloudkill can be combined with haste and Wall of Force to make a deathtrap. I'm not sure what you'd combine chain blindness with to make an almost-certain-death situation. Daniel [/QUOTE]
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