Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk and Swordsage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 3756699" data-attributes="member: 11437"><p>One of the major problems with how unarmed combat is handled is that real humans (and we can't possibly know how "real elves" or "real dwarves" or "real dragons" would be) are intrinsically designed to understand how to use their natural weapons (punching and kicking, specifically) as opposed to learning to use weapons (tools). Modern humans have learned to adapt better to using tools, so it stands to reason that modern humans would probably be at least as adept at using weapons as their bare fists.</p><p></p><p>Anyone knows how to throw a punch. It doesn't take special training or knowledge to punch someone. Knowledge of the specifics on how to punch (or kick) <em>well</em> is another thing, but requires no more training than using a sword well, or using a polearm well.</p><p></p><p>The problem with a fighter in 3E is that the fighter automatically knows how to swing a sword, or an axe, or a polearm better than he knows how to punch someone. If you try to make a fighter as good at punching, kicking, or wrestling, you are making your character worse overall in combat (in terms of the opportunity cost in taking other feats). </p><p></p><p>What happens as you learn martial arts, or boxing, or wrestling, is that you learn <em>how to fight</em>. It involves proper balance, posture, and learning to adapt to the change in your opponent's stances, using the distance between you and your opponent to your advantage, using an opportunity in a break in your foe's defenses, etc.</p><p></p><p>Systems other than D&D 3E have figured out how to deal with "basic combat" and not pigeonhole how you fight. M&M, for example, allows you to purchase BAB and BDB, demonstrating that your character knows how to fight, irrespective of what weapon you choose to employ in a given situation. The Weapon Groups option in UA sort of demonstrates the flexibility in learning to use a variety of different weapons apart from what are forced upon you by the system. If you added grappling and unarmed to that list of possibilities, that might be closer to what I'm looking for.</p><p></p><p>What I'd like to see in 4E is a fighter who knows how to fight regardless of what weapon he uses. If he specializes in a weapon (or unarmed, wrestling, etc), he's <em>better</em> at using that weapon/fighting style/whatever, but not worse than the baseline in any other weapon/fighting style/whatever.</p></blockquote><p></p>
[QUOTE="Insight, post: 3756699, member: 11437"] One of the major problems with how unarmed combat is handled is that real humans (and we can't possibly know how "real elves" or "real dwarves" or "real dragons" would be) are intrinsically designed to understand how to use their natural weapons (punching and kicking, specifically) as opposed to learning to use weapons (tools). Modern humans have learned to adapt better to using tools, so it stands to reason that modern humans would probably be at least as adept at using weapons as their bare fists. Anyone knows how to throw a punch. It doesn't take special training or knowledge to punch someone. Knowledge of the specifics on how to punch (or kick) [i]well[/i] is another thing, but requires no more training than using a sword well, or using a polearm well. The problem with a fighter in 3E is that the fighter automatically knows how to swing a sword, or an axe, or a polearm better than he knows how to punch someone. If you try to make a fighter as good at punching, kicking, or wrestling, you are making your character worse overall in combat (in terms of the opportunity cost in taking other feats). What happens as you learn martial arts, or boxing, or wrestling, is that you learn [i]how to fight[/i]. It involves proper balance, posture, and learning to adapt to the change in your opponent's stances, using the distance between you and your opponent to your advantage, using an opportunity in a break in your foe's defenses, etc. Systems other than D&D 3E have figured out how to deal with "basic combat" and not pigeonhole how you fight. M&M, for example, allows you to purchase BAB and BDB, demonstrating that your character knows how to fight, irrespective of what weapon you choose to employ in a given situation. The Weapon Groups option in UA sort of demonstrates the flexibility in learning to use a variety of different weapons apart from what are forced upon you by the system. If you added grappling and unarmed to that list of possibilities, that might be closer to what I'm looking for. What I'd like to see in 4E is a fighter who knows how to fight regardless of what weapon he uses. If he specializes in a weapon (or unarmed, wrestling, etc), he's [i]better[/i] at using that weapon/fighting style/whatever, but not worse than the baseline in any other weapon/fighting style/whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Monk and Swordsage
Top