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General Tabletop Discussion
*Dungeons & Dragons
(Monk Archetype) The Path of the Thousand Gods (based on the Diablo 3 Monk)
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<blockquote data-quote="Oxydron" data-source="post: 6866766" data-attributes="member: 6841173"><p><span style="font-family: 'verdana'">I was thinking to create a archetype based on Diablo 3 Monk, "The Thousand Gods Monk". Add a new <em>spirit</em> resource. The class has a spirit pool, that is replenished at half in a short rest and full in a long rest. And the true mechanic behind the class is that you'll use spirit generators as a action to generate spirit and then use spirit spenders for thereal fun.</span></p><p><span style="font-family: 'verdana'">The idea behind passives is to be like a small talent, so I'll need help rebalancing it.</span></p><p><span style="font-family: 'verdana'">The core ideas are:</span></p><p></p><ul> <li data-xf-list-type="ul">Level 3: one passive + spirit generator</li> <li data-xf-list-type="ul">Level 6: one passive + mantra + spirit spender</li> <li data-xf-list-type="ul">Level 11: one passive + spirit spender</li> <li data-xf-list-type="ul">Level 17: one passive + ultimate ability</li> </ul><p><span style="font-family: 'verdana'">I accept suggestions on this google docs link (you may copy it too!):<a href="https://docs.google.com/document/d/1zyv9nCOaQQsCLQuaL-E9dFJwBQyLBBtFDONeCKJQbY0/edit?usp=sharing" target="_blank">https://docs.google.com/document/d/1zyv9nCOaQQsCLQuaL-E9dFJwBQyLBBtFDONeCKJQbY0/edit?usp=sharing</a></span></p><p><span style="font-family: 'verdana'">Remember that you guys can comment on the google docs document! I need help balancing it first.</span></p><p><span style="font-family: 'verdana'">Edit 1: English isn't my native language, so sorry for typos/mistakes.</span></p></blockquote><p></p>
[QUOTE="Oxydron, post: 6866766, member: 6841173"] [FONT=verdana]I was thinking to create a archetype based on Diablo 3 Monk, "The Thousand Gods Monk". Add a new [I]spirit[/I] resource. The class has a spirit pool, that is replenished at half in a short rest and full in a long rest. And the true mechanic behind the class is that you'll use spirit generators as a action to generate spirit and then use spirit spenders for thereal fun.[/FONT] [FONT=verdana]The idea behind passives is to be like a small talent, so I'll need help rebalancing it.[/FONT] [FONT=verdana]The core ideas are:[/FONT] [LIST] [*]Level 3: one passive + spirit generator [*]Level 6: one passive + mantra + spirit spender [*]Level 11: one passive + spirit spender [*]Level 17: one passive + ultimate ability [/LIST] [FONT=verdana]I accept suggestions on this google docs link (you may copy it too!):[URL]https://docs.google.com/document/d/1zyv9nCOaQQsCLQuaL-E9dFJwBQyLBBtFDONeCKJQbY0/edit?usp=sharing[/URL][/FONT] [FONT=verdana]Remember that you guys can comment on the google docs document! I need help balancing it first.[/FONT] [FONT=verdana]Edit 1: English isn't my native language, so sorry for typos/mistakes.[/FONT] [/QUOTE]
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(Monk Archetype) The Path of the Thousand Gods (based on the Diablo 3 Monk)
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