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Monk Attack sequences
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<blockquote data-quote="jaelis" data-source="post: 7346501" data-attributes="member: 60210"><p>It seems like there are two issues your are looking at...</p><p></p><p>It seems that you don't like the artificial distinction of the martial arts attack as a bonus action separate from the regular attacks. I've always viewed that as a purely mechanical artifact of the rules. In game, I would describe a bonus action attack, whether from martial arts, TWF, or anything else, as an organic part of your combat during the round. If that isn't good enough, perhaps interpret martial arts as "when you take the attack action, you can make one additional unarmed strike as part of the action. However, the additional time and effort prevents you from using a bonus action on that turn."</p><p></p><p>(Also, do note that already in the rules an unarmed strike can be made with any part of the body.)</p><p></p><p>The second issue is</p><p></p><p>This is a mechanical game balance question. If you've played the monk and feel it is significantly underpowered compared to the other characters at the table and that this would be a good adjustment, then go for it. But I wouldn't recommend basing that decision just on "how it looks" or on thematic concerns like your first point. Most people find the as-written monk to be reasonably well balanced, and your revision would make it quite a bit stronger, basically doubling its damage output at low levels.</p></blockquote><p></p>
[QUOTE="jaelis, post: 7346501, member: 60210"] It seems like there are two issues your are looking at... It seems that you don't like the artificial distinction of the martial arts attack as a bonus action separate from the regular attacks. I've always viewed that as a purely mechanical artifact of the rules. In game, I would describe a bonus action attack, whether from martial arts, TWF, or anything else, as an organic part of your combat during the round. If that isn't good enough, perhaps interpret martial arts as "when you take the attack action, you can make one additional unarmed strike as part of the action. However, the additional time and effort prevents you from using a bonus action on that turn." (Also, do note that already in the rules an unarmed strike can be made with any part of the body.) The second issue is This is a mechanical game balance question. If you've played the monk and feel it is significantly underpowered compared to the other characters at the table and that this would be a good adjustment, then go for it. But I wouldn't recommend basing that decision just on "how it looks" or on thematic concerns like your first point. Most people find the as-written monk to be reasonably well balanced, and your revision would make it quite a bit stronger, basically doubling its damage output at low levels. [/QUOTE]
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