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Monk Attacks / Feats
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<blockquote data-quote="Wraithdrit" data-source="post: 780475" data-attributes="member: 10820"><p>On your second track here is my opinion. Stay within the current grappling rules. You do damage when you win in a grapple. As a DM I would classify this as locks and holds. </p><p></p><p>If you have a monk who puts a grapple on a 1st level fighter and does half the guys hit points in damage, that sure sounds like a broken arm or something like that to me. But if he does the same damage to someone who has 50 hit points, well that guy is just damn tougher and is resisting you getting the hold right, or has real good ability at getting out of them without getting to hurt, etc. If you managed to hold the grapple for a few rounds and combine up to do a good number of hit points then maybe you have finally successfully broken a limb, or some such. </p><p></p><p>This allows the flavor of such holds and attacks without getting into the whole making up of new rules that might break game balance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If you want to add extra flavor like allowing monks to first gain a grapple then do a sort of coup de grace within the grapple I would suggest it taking a full round action and then resulting in either an assassin like fortitude save or something similar.</p><p></p><p>- Wraith</p></blockquote><p></p>
[QUOTE="Wraithdrit, post: 780475, member: 10820"] On your second track here is my opinion. Stay within the current grappling rules. You do damage when you win in a grapple. As a DM I would classify this as locks and holds. If you have a monk who puts a grapple on a 1st level fighter and does half the guys hit points in damage, that sure sounds like a broken arm or something like that to me. But if he does the same damage to someone who has 50 hit points, well that guy is just damn tougher and is resisting you getting the hold right, or has real good ability at getting out of them without getting to hurt, etc. If you managed to hold the grapple for a few rounds and combine up to do a good number of hit points then maybe you have finally successfully broken a limb, or some such. This allows the flavor of such holds and attacks without getting into the whole making up of new rules that might break game balance. :) If you want to add extra flavor like allowing monks to first gain a grapple then do a sort of coup de grace within the grapple I would suggest it taking a full round action and then resulting in either an assassin like fortitude save or something similar. - Wraith [/QUOTE]
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