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<blockquote data-quote="MrMyth" data-source="post: 5717049" data-attributes="member: 61155"><p>Against a typical foe, ongoing damage translates to about 1.8 times the base damage, I believe. So ongoing 5 damage will, on average, do about 9 damage to a foe. (I don't think it comes to exactly that, but from what I recall, its close enough to use it as a way to judge the effect of ongoing damage.)</p><p> </p><p>So, looked at that way, ongoing damage often looks quite good - providing nearly double the base damage of what you are offering. Say your monk deals 5 damage with Flurry of Blows - this translates to +4 damage each round, against one target. That seems pretty respectable for a striker!</p><p> </p><p>Of course, it isn't always that simple. You could be fighting Elite or Solo enemies, for whom that extra damage tapers off much more quickly. Against a Solo, you're only really looking at just over +1 damage, not +4!</p><p> </p><p>And even against normal monsters, keep in mind that once you've afflicted it on an enemy, until he saves, you can't really use the feat against - except against other enemies. So if you have a couple foes, you might be able to trigger the benefit every round - but if you are focusing on one guy, the benefit isn't as much. </p><p> </p><p>And you will often use it against an enemy who will then get killed off before saving, so he doesn't ever take the full effect of the ongoing damage. Or maybe he'll end up in a state where the next instance of the ongoing damage will kill him, but the party doesn't know that - so they throw an attack at him anyway, which ends up something of a waste. </p><p> </p><p>You'll also occasionally get enemies who get bonus saves or can save at the start of their turn or the like... but that seems more the domain of PCs than monsters, typically. </p><p> </p><p>All that said, I still think it is a nice feat. There are also some items and feats and such out there which can increase the ongoing damage you deal. But I don't think it is too gamebreaking, and doesn't require a bit of careful use to really reap the full benefits.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5717049, member: 61155"] Against a typical foe, ongoing damage translates to about 1.8 times the base damage, I believe. So ongoing 5 damage will, on average, do about 9 damage to a foe. (I don't think it comes to exactly that, but from what I recall, its close enough to use it as a way to judge the effect of ongoing damage.) So, looked at that way, ongoing damage often looks quite good - providing nearly double the base damage of what you are offering. Say your monk deals 5 damage with Flurry of Blows - this translates to +4 damage each round, against one target. That seems pretty respectable for a striker! Of course, it isn't always that simple. You could be fighting Elite or Solo enemies, for whom that extra damage tapers off much more quickly. Against a Solo, you're only really looking at just over +1 damage, not +4! And even against normal monsters, keep in mind that once you've afflicted it on an enemy, until he saves, you can't really use the feat against - except against other enemies. So if you have a couple foes, you might be able to trigger the benefit every round - but if you are focusing on one guy, the benefit isn't as much. And you will often use it against an enemy who will then get killed off before saving, so he doesn't ever take the full effect of the ongoing damage. Or maybe he'll end up in a state where the next instance of the ongoing damage will kill him, but the party doesn't know that - so they throw an attack at him anyway, which ends up something of a waste. You'll also occasionally get enemies who get bonus saves or can save at the start of their turn or the like... but that seems more the domain of PCs than monsters, typically. All that said, I still think it is a nice feat. There are also some items and feats and such out there which can increase the ongoing damage you deal. But I don't think it is too gamebreaking, and doesn't require a bit of careful use to really reap the full benefits. [/QUOTE]
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