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<blockquote data-quote="WalterKovacs" data-source="post: 5717271" data-attributes="member: 63763"><p>The article doesn't 'rewrite' the monk class, it adds to it. As such, a feat to modify things is the way it goes about dealing with that particular problem (and adds some extra stuff, like the expertise feats do, to make it less of a feat tax).</p><p> </p><p>In terms of the sneak attack feat ... a rapier also costs the rogue a feat. The big problem is that, for a hybrid rogue/monk, you need to eat up a hybrid talent just to get the unarmed attack in the first place, and you are otherwise taking a feat to m/c into rogue (or monk) in the first place.</p><p> </p><p>Personally, the article made me interested (again) in trying to build a monk. I rarely get to play a striker, so I haven't had a chance to play a monk yet, but they always intrigued me with the unique mechanics and the 'melee ranged aoe damage' concept that makes it unique (the unarmed thing seemed to have been a weird artifact left over from when it was a mix of weapon and implement attacks, like the swordmage, so outside of the strength secondary build, or people using the old melee training, it might have come in handy for some hybrids or a monk multiclassing out ...at least making it something you get for multiclassing in means a weapon class can make use of it).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5717271, member: 63763"] The article doesn't 'rewrite' the monk class, it adds to it. As such, a feat to modify things is the way it goes about dealing with that particular problem (and adds some extra stuff, like the expertise feats do, to make it less of a feat tax). In terms of the sneak attack feat ... a rapier also costs the rogue a feat. The big problem is that, for a hybrid rogue/monk, you need to eat up a hybrid talent just to get the unarmed attack in the first place, and you are otherwise taking a feat to m/c into rogue (or monk) in the first place. Personally, the article made me interested (again) in trying to build a monk. I rarely get to play a striker, so I haven't had a chance to play a monk yet, but they always intrigued me with the unique mechanics and the 'melee ranged aoe damage' concept that makes it unique (the unarmed thing seemed to have been a weird artifact left over from when it was a mix of weapon and implement attacks, like the swordmage, so outside of the strength secondary build, or people using the old melee training, it might have come in handy for some hybrids or a monk multiclassing out ...at least making it something you get for multiclassing in means a weapon class can make use of it). [/QUOTE]
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