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<blockquote data-quote="UltimaGabe" data-source="post: 3736770" data-attributes="member: 16019"><p>It's an interesting concept, but keep in mind that voluntarily choosing to have your character ignore personal wealth will screw over the character lots and lots in the long run. At any given level, you're assumed to have a certain amount of power from magic items and such- which, if you choose to hold no value in money, will be hard to come by. (True, you'll find items on NPCs you beat, but with no option to buy your own, you'll be completely at the mercy of what items your DM throws into the adventure.) I'd suggest either talk to your DM about including more non-money treasure (such as artwork, magic items, and so on), or choose one type of treasure that your character is all sorts of excited about (like silver or copper or rubies or something). That way, your character can still have the treasure he's supposed to have- but anytime you come out of an adventure with a large haul of gold, he immediately uses his share to buy an equivalent GP amount of rubies, has his converted to Silver pieces, or so on. He'll still have the money he's supposed to for his level, but he can still hold almost no value in gold or most traditional treasure.</p></blockquote><p></p>
[QUOTE="UltimaGabe, post: 3736770, member: 16019"] It's an interesting concept, but keep in mind that voluntarily choosing to have your character ignore personal wealth will screw over the character lots and lots in the long run. At any given level, you're assumed to have a certain amount of power from magic items and such- which, if you choose to hold no value in money, will be hard to come by. (True, you'll find items on NPCs you beat, but with no option to buy your own, you'll be completely at the mercy of what items your DM throws into the adventure.) I'd suggest either talk to your DM about including more non-money treasure (such as artwork, magic items, and so on), or choose one type of treasure that your character is all sorts of excited about (like silver or copper or rubies or something). That way, your character can still have the treasure he's supposed to have- but anytime you come out of an adventure with a large haul of gold, he immediately uses his share to buy an equivalent GP amount of rubies, has his converted to Silver pieces, or so on. He'll still have the money he's supposed to for his level, but he can still hold almost no value in gold or most traditional treasure. [/QUOTE]
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