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Level Up: Advanced 5th Edition (A5E)
Monk Buff Suggestion
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<blockquote data-quote="Asisreo" data-source="post: 8070476" data-attributes="member: 7019027"><p>It would probably be more of a nerf than a bonus especially at lower levels and doesn't get all that better.</p><p></p><p>1st level: AC would most likely be 10+2+3=15 rather than 10+3+3=16 if standard array is used. By 4th level, the increase can be roughly 17 AC while it takes getting to level 5 to equal that. By 12th-level, the regular monk should already be AC 20 while this monk is waiting for level 13. Not until 17th level where the AC is beyond AC 20. It being a maximum AC 21. </p><p></p><p></p><p>As I understand it, the hang-up on patient defense is less the Ki cost and more the action economy. You're trading offense for defense. Even if it costs nothing, to people that <em>need</em> to see big damage, it will just be pushed to the side. </p><p></p><p>For people like me, it's probably too good. Dodge is the best buff in the game, period. Giving anyone the ability to do it is already quite good (which is why quicken on sorcerer is also really good, especially for their lower AC). It may not feel all that <em>satisfying</em> to some players. But if I had my hands on this monk, I'd always patient defense no matter what. </p><p></p><p></p><p>I can agree here. It seems to be more of a product of flavor than actual balance.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8070476, member: 7019027"] It would probably be more of a nerf than a bonus especially at lower levels and doesn't get all that better. 1st level: AC would most likely be 10+2+3=15 rather than 10+3+3=16 if standard array is used. By 4th level, the increase can be roughly 17 AC while it takes getting to level 5 to equal that. By 12th-level, the regular monk should already be AC 20 while this monk is waiting for level 13. Not until 17th level where the AC is beyond AC 20. It being a maximum AC 21. As I understand it, the hang-up on patient defense is less the Ki cost and more the action economy. You're trading offense for defense. Even if it costs nothing, to people that [I]need[/I] to see big damage, it will just be pushed to the side. For people like me, it's probably too good. Dodge is the best buff in the game, period. Giving anyone the ability to do it is already quite good (which is why quicken on sorcerer is also really good, especially for their lower AC). It may not feel all that [I]satisfying[/I] to some players. But if I had my hands on this monk, I'd always patient defense no matter what. I can agree here. It seems to be more of a product of flavor than actual balance. [/QUOTE]
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