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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Monk Buff Suggestion
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<blockquote data-quote="tetrasodium" data-source="post: 8070585" data-attributes="member: 93670"><p>That would be a whole lot better if it cut down on the zany "nobody has any freaking clue what a monk's party role is & it's probably not going to be able to coordinate too well" grab bag randomness from turn to turn. too much of the class's design space is trying to fill the fact that it was originally bad at straddling the fighter & monk tables when those were a thing & got a bunch of random abilities when those classes developed into something of their own beyond those tables. A lot of those things didn't always work well(or really at all) in their day & are just kind of an odd collection.</p><p></p><p></p><p>I thinka certain level of familiarity with the things I raised is important. In <em>your </em>case <a href="https://youtu.be/RImwlpEfyoU" target="_blank">it would be impossible to discuss the subject without a common frame of reference</a> as spock once said as giving you the benefit of the doubt it sounds like you lack experience with watching any of the anime/wuxia sources myself & <a href="https://www.enworld.org/search/469826/?q=wuxia&t=post&c[child_nodes]=1&c[nodes][0]=697&o=date" target="_blank">others have raised</a> since the examples weren't exactly obscure <em>and </em>I linked to details you could easily have followed for some of them. There was a few editions where monks were a "divine" class alongside cleric paladin & ranger(all three are spellcasters for a few editions now). There was even one where there were a couple (bad) versions of it that were literally a cleric subclass. There are already monk-like spells such as investiture of wind, magic stone, featherfall & other slow fall-esque spells, mage armor/shield & other +ac but not from armor spells, absorb elements & other no I take half spells, gust/windwall & other arrow blocking spells &, plus so many others.</p><p></p><p> Whatever they do about "an eastern stereotype based class not particularly represented in a positive manner in modern entertainment" it should absolutely draw on modern entertainment & the pop culture associated with it rather than a tv show from five decades ago. Because modern entertainment uses a lot of magic like effects in conjunction with martial arts based fighting it's a good idea to make it a hybrid gish with thematic spells rather than continuing the trend throughout versions of a giant grab bag of one off messy features. Paladin doesn't have a smite pool & several different smite skills, they have one smite & a bunch of<a href="https://www.dndbeyond.com/spells/class/paladin?filter-search=smite&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class=" target="_blank"> smite spells</a> that use spellslots allowing a straight paladin that leans towards a martial cleric as well as more casterific variants like the <a href="https://forums.giantitp.com/showthread.php?502673-Unlimited-Blade-Works-The-Guide-to-the-Ultimate-Paladin-Sorcerer-Multiclass" target="_blank">scorcadin</a>, scorlock, & scorlockadin.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8070585, member: 93670"] That would be a whole lot better if it cut down on the zany "nobody has any freaking clue what a monk's party role is & it's probably not going to be able to coordinate too well" grab bag randomness from turn to turn. too much of the class's design space is trying to fill the fact that it was originally bad at straddling the fighter & monk tables when those were a thing & got a bunch of random abilities when those classes developed into something of their own beyond those tables. A lot of those things didn't always work well(or really at all) in their day & are just kind of an odd collection. I thinka certain level of familiarity with the things I raised is important. In [I]your [/I]case [URL='https://youtu.be/RImwlpEfyoU']it would be impossible to discuss the subject without a common frame of reference[/URL] as spock once said as giving you the benefit of the doubt it sounds like you lack experience with watching any of the anime/wuxia sources myself & [URL='https://www.enworld.org/search/469826/?q=wuxia&t=post&c[child_nodes]=1&c[nodes][0]=697&o=date']others have raised[/URL] since the examples weren't exactly obscure [I]and [/I]I linked to details you could easily have followed for some of them. There was a few editions where monks were a "divine" class alongside cleric paladin & ranger(all three are spellcasters for a few editions now). There was even one where there were a couple (bad) versions of it that were literally a cleric subclass. There are already monk-like spells such as investiture of wind, magic stone, featherfall & other slow fall-esque spells, mage armor/shield & other +ac but not from armor spells, absorb elements & other no I take half spells, gust/windwall & other arrow blocking spells &, plus so many others. Whatever they do about "an eastern stereotype based class not particularly represented in a positive manner in modern entertainment" it should absolutely draw on modern entertainment & the pop culture associated with it rather than a tv show from five decades ago. Because modern entertainment uses a lot of magic like effects in conjunction with martial arts based fighting it's a good idea to make it a hybrid gish with thematic spells rather than continuing the trend throughout versions of a giant grab bag of one off messy features. Paladin doesn't have a smite pool & several different smite skills, they have one smite & a bunch of[URL='https://www.dndbeyond.com/spells/class/paladin?filter-search=smite&filter-verbal=&filter-somatic=&filter-material=&filter-concentration=&filter-ritual=&filter-sub-class='] smite spells[/URL] that use spellslots allowing a straight paladin that leans towards a martial cleric as well as more casterific variants like the [URL='https://forums.giantitp.com/showthread.php?502673-Unlimited-Blade-Works-The-Guide-to-the-Ultimate-Paladin-Sorcerer-Multiclass']scorcadin[/URL], scorlock, & scorlockadin. [/QUOTE]
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