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Level Up: Advanced 5th Edition (A5E)
Monk Buff Suggestion
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<blockquote data-quote="tetrasodium" data-source="post: 8070701" data-attributes="member: 93670"><p>Anime includes a lot of wuxia-like stuff, but it's quite a bit more and the d&d monk is a super limited subset of the kinda stuff you regularly see in them.</p><p>Here's a couple good bits of history. That sort of anime is often representing the tropes of wuxia, but it can do it in a way that doesn't require blockbuster AAA movie budgts because drawing 20 some minutes of it generally costs the same regardless of the special effects type stuff they add to the wirefu.</p><p>[spoiler="what is wuxia"]</p><p>[MEDIA=youtube]2AMjAaLPKUc[/MEDIA]</p><p>[/spoiler]</p><p>This one starts with referencing novels from the 14th century & the magic used in those books & moves on to a bunch of modern movies with plenty of examples of outright magic in modern live action wuxia movies/tv shows</p><p>[spoiler="some history & why people fly"]</p><p>[MEDIA=youtube]ameckT2ZKeA:316[/MEDIA]</p><p>[/spoiler]</p><p>People point art certain anime examples because they are good well known wuxia like examples that are made without the blockbuster movie budgets that go into stuff like this</p><p>[spoiler="here's a trailer from modern movie version of a 14th century novel"]</p><p>14th centry seems close enough to king Arthur's 6th century</p><p>[MEDIA=youtube]PLRO7mzVFHg[/MEDIA]</p><p>[/spoiler]</p><p>Some of that kind of stuff fits perfectly in d&d where you <em>already </em>have people doing it using magic spells just like the characters in wuxia. The problem with monk is that it also includes a toolbox of class features based on wuxia that fall flat when the character is working as part of a team like in a healthy d&d game rather than a main character. You might have a character who can do something that other characters can't because they know some magical thing or have some magical item, but it's rare to see a character loaded with so much "actually I ignore that.. no I don't do anything, I just ignore it" unless they are up against normal people who are literally the equivalent of d&d's "commoner" & such because i makes for a bad story. It doesn't need a new kind of magic that's not magic or martial combatant who's not martial to disrupt the world with main characterism where a player picking a class literally redefines magic in the world. If you want to play a mundane fighter... there's a class for that & it even works well with dex & all of the other systems in the game. Monk doesn't need to be so focused on reproducing such a tiny fraction of the genre.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8070701, member: 93670"] Anime includes a lot of wuxia-like stuff, but it's quite a bit more and the d&d monk is a super limited subset of the kinda stuff you regularly see in them. Here's a couple good bits of history. That sort of anime is often representing the tropes of wuxia, but it can do it in a way that doesn't require blockbuster AAA movie budgts because drawing 20 some minutes of it generally costs the same regardless of the special effects type stuff they add to the wirefu. [spoiler="what is wuxia"] [MEDIA=youtube]2AMjAaLPKUc[/MEDIA] [/spoiler] This one starts with referencing novels from the 14th century & the magic used in those books & moves on to a bunch of modern movies with plenty of examples of outright magic in modern live action wuxia movies/tv shows [spoiler="some history & why people fly"] [MEDIA=youtube]ameckT2ZKeA:316[/MEDIA] [/spoiler] People point art certain anime examples because they are good well known wuxia like examples that are made without the blockbuster movie budgets that go into stuff like this [spoiler="here's a trailer from modern movie version of a 14th century novel"] 14th centry seems close enough to king Arthur's 6th century [MEDIA=youtube]PLRO7mzVFHg[/MEDIA] [/spoiler] Some of that kind of stuff fits perfectly in d&d where you [I]already [/I]have people doing it using magic spells just like the characters in wuxia. The problem with monk is that it also includes a toolbox of class features based on wuxia that fall flat when the character is working as part of a team like in a healthy d&d game rather than a main character. You might have a character who can do something that other characters can't because they know some magical thing or have some magical item, but it's rare to see a character loaded with so much "actually I ignore that.. no I don't do anything, I just ignore it" unless they are up against normal people who are literally the equivalent of d&d's "commoner" & such because i makes for a bad story. It doesn't need a new kind of magic that's not magic or martial combatant who's not martial to disrupt the world with main characterism where a player picking a class literally redefines magic in the world. If you want to play a mundane fighter... there's a class for that & it even works well with dex & all of the other systems in the game. Monk doesn't need to be so focused on reproducing such a tiny fraction of the genre. [/QUOTE]
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