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Monk Buffs
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<blockquote data-quote="Clint_L" data-source="post: 8760982" data-attributes="member: 7035894"><p>But since the topic of monk buffs is raised by the title of this thread, I want to add some suggestions:</p><p></p><p>1. Give them D10 hit dice. They're frontline fighters, and need better staying power, especially given the lack of armour at low levels in particular.</p><p>2. Increase their unarmed strike damage by one dice category (i.e. start on a d6 and finish on a d12 rather than the current d4-d10 range).</p><p>3. Make step of the wind also ignore movement penalties such as difficult terrain to make it more noticeably better than the dash action that rogues get as a bonus.</p><p>4. Limit stunning strike to one attempt/turn. Being able to spam it makes monks a one trick pony.</p><p>5. Add more monk-themed magic items!</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8760982, member: 7035894"] But since the topic of monk buffs is raised by the title of this thread, I want to add some suggestions: 1. Give them D10 hit dice. They're frontline fighters, and need better staying power, especially given the lack of armour at low levels in particular. 2. Increase their unarmed strike damage by one dice category (i.e. start on a d6 and finish on a d12 rather than the current d4-d10 range). 3. Make step of the wind also ignore movement penalties such as difficult terrain to make it more noticeably better than the dash action that rogues get as a bonus. 4. Limit stunning strike to one attempt/turn. Being able to spam it makes monks a one trick pony. 5. Add more monk-themed magic items! [/QUOTE]
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