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<blockquote data-quote="NRAO" data-source="post: 5119475" data-attributes="member: 88690"><p>So I'm currently playing a monk 4th level, and I'm trying to customize him to fit a specific type of fighting, I'm thinking along the lines of quick attacks and jumping and the like (I think this'd fit with his character as he's a essentially a catfolk though we don't call it that, and the stats aren't exactly the same)</p><p>Our game is very homebrewed so pretty much anything could go from any book assuming my DM approves it.</p><p>also of note: We're probably only going to level 14 or 15 before the campaign ends.</p><p>To give some background on my character:</p><p></p><p>Monk 4</p><p>Str 13</p><p>Dex 19</p><p>Con 12</p><p>Int 8</p><p>Wis 20</p><p>Cha 11</p><p></p><p>Fort/Ref/Will: 5/8/9</p><p>Feats: Sacred Vow, Vow of Poverty, Intuitive Strike, Ability Focus: Stunning Fist, Pain Touch, and Throw Anything (I took 2 flaws, and my DM doesn't limit my exalted feats to just BoED)</p><p></p><p>Basically I'm wondering what feats I should take and or what classes/PrCs to maybe take. I don't want to go too far out of my character so no barbarian or druid or something even to splash 'cause that'd make no real sense and I can't use anything psionic.</p><p>I'd rather stick to more monk-ish classes and PrCs unless there's something else that would be a very good idea to take and I could fit into my character concept.</p><p></p><p>I was thinking about going for the spring attack feat tree but I'd rather not go through all those feats just for that one, unless it's really useful.</p><p>I also recently leveled up so I figured now would be a good time to decide where I want to go with him.</p><p></p><p>So to sum up, what are good suggestions for character builds, particularly to make my monk less suckish in battle (and give me an idea of what to take feat-wise 'cause I've no idea)</p><p>I'm thinking about trying to go for sacred fist since the magic would be nice particularly the buff spells, I'd go for Enlightened Fist but by the time I meet the reqs I think most of the campaign would be done, and besides magic is really weird in our game (i.e. our groups sorcerer is essentially a magic hulk whose magic mutates based on his usage... like I said heavily homebrewed) and I don't particularly want to mess with that unless it's a really good idea I go for it</p><p>So, if anyone could give me some advice, suggestions, etc I'd appreciate it. thanks.</p></blockquote><p></p>
[QUOTE="NRAO, post: 5119475, member: 88690"] So I'm currently playing a monk 4th level, and I'm trying to customize him to fit a specific type of fighting, I'm thinking along the lines of quick attacks and jumping and the like (I think this'd fit with his character as he's a essentially a catfolk though we don't call it that, and the stats aren't exactly the same) Our game is very homebrewed so pretty much anything could go from any book assuming my DM approves it. also of note: We're probably only going to level 14 or 15 before the campaign ends. To give some background on my character: Monk 4 Str 13 Dex 19 Con 12 Int 8 Wis 20 Cha 11 Fort/Ref/Will: 5/8/9 Feats: Sacred Vow, Vow of Poverty, Intuitive Strike, Ability Focus: Stunning Fist, Pain Touch, and Throw Anything (I took 2 flaws, and my DM doesn't limit my exalted feats to just BoED) Basically I'm wondering what feats I should take and or what classes/PrCs to maybe take. I don't want to go too far out of my character so no barbarian or druid or something even to splash 'cause that'd make no real sense and I can't use anything psionic. I'd rather stick to more monk-ish classes and PrCs unless there's something else that would be a very good idea to take and I could fit into my character concept. I was thinking about going for the spring attack feat tree but I'd rather not go through all those feats just for that one, unless it's really useful. I also recently leveled up so I figured now would be a good time to decide where I want to go with him. So to sum up, what are good suggestions for character builds, particularly to make my monk less suckish in battle (and give me an idea of what to take feat-wise 'cause I've no idea) I'm thinking about trying to go for sacred fist since the magic would be nice particularly the buff spells, I'd go for Enlightened Fist but by the time I meet the reqs I think most of the campaign would be done, and besides magic is really weird in our game (i.e. our groups sorcerer is essentially a magic hulk whose magic mutates based on his usage... like I said heavily homebrewed) and I don't particularly want to mess with that unless it's a really good idea I go for it So, if anyone could give me some advice, suggestions, etc I'd appreciate it. thanks. [/QUOTE]
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