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<blockquote data-quote="Dannyalcatraz" data-source="post: 5119991" data-attributes="member: 19675"><p><em>*puff of smoke from bottle*</em></p><p></p><p><span style="font-size: 15px">Who dares summon the spirit of the lamp?</span></p><p></p><p>Oh...yeah, check my sig!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>What you get out of your monk will depend upon what sources you use.</p><p></p><p>With a Dex/Wis build, you can get a LOT of fun out of a Reach weapon build coupled with the Combat Reflexes feat tree, and softening up foes with things like javelins. The Quiver of Ehlonna is your friend.</p><p></p><p>For multiclassing monks, one of my favorite combos is to partner them with a straight up Sorcerer or Sorcerer variant, coupled with the Ascetic Mage feat. You'll be able to freely multiclass with Sorc- assuming you're not using a monk variant that has relaxed multiclassing rules- and you'll be able to memorize those buff spells yourself. In addition, you'd be able to use Feats like Arcane Strike to function like an Enlightened Fist...or take Sorcerous Heritage feats to channel spell energy in other ways- sonic or energy breath weapons, positive energy lances that only affect evil creatures, etc.</p><p></p><p>If you're more in the mood for the Sacred Fist type build, you might consider the 3.5 updated version of the Shaman from OA, located in Dragon #317 (updated by the guy who wrote OA, FWIW). You'd get unarmed strikes that scale with level plus full casting and some armor use...and NO multiclassing restrictions. That means you could even MC with the aforementioned sorcerer (or variants) and use Mystic Theurge to have a whole bunch of spells at your martially effective fists & feet.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5119991, member: 19675"] [I]*puff of smoke from bottle*[/I] [SIZE="4"]Who dares summon the spirit of the lamp?[/SIZE] Oh...yeah, check my sig!;) What you get out of your monk will depend upon what sources you use. With a Dex/Wis build, you can get a LOT of fun out of a Reach weapon build coupled with the Combat Reflexes feat tree, and softening up foes with things like javelins. The Quiver of Ehlonna is your friend. For multiclassing monks, one of my favorite combos is to partner them with a straight up Sorcerer or Sorcerer variant, coupled with the Ascetic Mage feat. You'll be able to freely multiclass with Sorc- assuming you're not using a monk variant that has relaxed multiclassing rules- and you'll be able to memorize those buff spells yourself. In addition, you'd be able to use Feats like Arcane Strike to function like an Enlightened Fist...or take Sorcerous Heritage feats to channel spell energy in other ways- sonic or energy breath weapons, positive energy lances that only affect evil creatures, etc. If you're more in the mood for the Sacred Fist type build, you might consider the 3.5 updated version of the Shaman from OA, located in Dragon #317 (updated by the guy who wrote OA, FWIW). You'd get unarmed strikes that scale with level plus full casting and some armor use...and NO multiclassing restrictions. That means you could even MC with the aforementioned sorcerer (or variants) and use Mystic Theurge to have a whole bunch of spells at your martially effective fists & feet. [/QUOTE]
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