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General Tabletop Discussion
Character Builds & Optimization
Monk build: I'd appreciate your thoughts and any advice.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1086786" data-attributes="member: 3146"><p>Your stats seem pretty good. You'll need to get some kind of con/hit point increase at later levels but other than that, your stats look pretty good.</p><p></p><p>However, your feat choice is rather strange.</p><p></p><p>As a monk, you don't really suffer from the "don't threaten at 5 feet" disadvantage of most reach weapons. Just drop the weapon and use your fists. (From a damage dealing POV, you're actually better off that way). Since your strength is similar to your dex, you don't really benefit from weapon finesse. (Even if you increase your dex with stat increases (and I'd recommend doing so no more than once--you get more out of wis or str), weapon finesse doesn't do you much more good than weapon focus). And, even though most of your feats are focussed on reach weapon and melee combat, you selected improved grapple (which has little synergy with your other feats) in place of stunning fist (which has great synergy with Expert Tactician).</p><p></p><p>I would be tempted to select Wood Elf instead of High Elf as your race (get an extra +2 str and -2 int).</p><p></p><p>It would preclude Combat Expertise until you could afford a +2 headband of int but it would increase your damage output and give you ranger as a favored class.</p><p></p><p>That way, you could start your career as a ranger (picking up martial weapon proficiencies while you're there). So your career path could look like:</p><p></p><p>Rgr 1: Track, Combat Reflexes</p><p>Rgr 1/Mnk 1: Stunning Fist</p><p>Rgr 1/Mnk 2: Deflect Arrows, Weapon Focus: Guisarm or Improved Grab (or whatever else suits your fancy)</p><p>Rgr 1/Mnk 3</p><p>Rgr 1/Mnk 4</p><p>Rgr 1/Mnk 5: Expert Tactician </p><p>Rgr 1/Mnk 6: Improved Trip</p><p>Rgr 1/Mnk 7</p><p>Rgr 1/Mnk 8: Open feat (possibly combat expertise if you want it)</p><p></p><p>The higher strength gives you more damage and makes you more likely to trip your opponents.</p><p></p><p>Stunning Fist is very useful against mages (against mages with bodyguards, it's better than improved grapple), and will have great synergy with expert tactician at higher levels when you will have more stunning attacks than you know what to do with and can get a free expert tactician attack whenever the stunning attack works.</p><p></p><p>Using a guisarme instead of a spiked chain gives you more damaging criticals but retains your ability to trip your opponents on AoOs. Since you'll probably want to use your unarmed attacks at 5 feet anyway, you don't really lose much of the spiked chain's versatility (but the ability to use a greatsword might come in handy some day--that's also versatility).</p><p></p><p>And if you decide to alter the plan a bit, (Combat Reflexes as Mnk 2 instead of clvl 1, you could potentially have Spring Attack at level 9 as well. . . and Spring Attack would be very very very useful for a low HP, high movement reach weapon wielding monk with combat reflexes).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1086786, member: 3146"] Your stats seem pretty good. You'll need to get some kind of con/hit point increase at later levels but other than that, your stats look pretty good. However, your feat choice is rather strange. As a monk, you don't really suffer from the "don't threaten at 5 feet" disadvantage of most reach weapons. Just drop the weapon and use your fists. (From a damage dealing POV, you're actually better off that way). Since your strength is similar to your dex, you don't really benefit from weapon finesse. (Even if you increase your dex with stat increases (and I'd recommend doing so no more than once--you get more out of wis or str), weapon finesse doesn't do you much more good than weapon focus). And, even though most of your feats are focussed on reach weapon and melee combat, you selected improved grapple (which has little synergy with your other feats) in place of stunning fist (which has great synergy with Expert Tactician). I would be tempted to select Wood Elf instead of High Elf as your race (get an extra +2 str and -2 int). It would preclude Combat Expertise until you could afford a +2 headband of int but it would increase your damage output and give you ranger as a favored class. That way, you could start your career as a ranger (picking up martial weapon proficiencies while you're there). So your career path could look like: Rgr 1: Track, Combat Reflexes Rgr 1/Mnk 1: Stunning Fist Rgr 1/Mnk 2: Deflect Arrows, Weapon Focus: Guisarm or Improved Grab (or whatever else suits your fancy) Rgr 1/Mnk 3 Rgr 1/Mnk 4 Rgr 1/Mnk 5: Expert Tactician Rgr 1/Mnk 6: Improved Trip Rgr 1/Mnk 7 Rgr 1/Mnk 8: Open feat (possibly combat expertise if you want it) The higher strength gives you more damage and makes you more likely to trip your opponents. Stunning Fist is very useful against mages (against mages with bodyguards, it's better than improved grapple), and will have great synergy with expert tactician at higher levels when you will have more stunning attacks than you know what to do with and can get a free expert tactician attack whenever the stunning attack works. Using a guisarme instead of a spiked chain gives you more damaging criticals but retains your ability to trip your opponents on AoOs. Since you'll probably want to use your unarmed attacks at 5 feet anyway, you don't really lose much of the spiked chain's versatility (but the ability to use a greatsword might come in handy some day--that's also versatility). And if you decide to alter the plan a bit, (Combat Reflexes as Mnk 2 instead of clvl 1, you could potentially have Spring Attack at level 9 as well. . . and Spring Attack would be very very very useful for a low HP, high movement reach weapon wielding monk with combat reflexes). [/QUOTE]
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Monk build: I'd appreciate your thoughts and any advice.
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