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Monk build: I'd appreciate your thoughts and any advice.
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<blockquote data-quote="FluidDragon" data-source="post: 1086967" data-attributes="member: 12239"><p>After doing some thinking last night, Thanks for the tip Meepo about kicking and not dropping the Spiked Chain! I thought about rearanging the abilities:</p><p></p><p>str 15</p><p>dex 18 (swap str and dex rolls)</p><p>con 14</p><p>int 12</p><p>wis 12 (swap con and wis rolls)</p><p>cha 10</p><p></p><p>Note I was allowed to bump int to 13 by spending 2 points from another ability to pick up combat expertise but I might not pick up combat expertise or improved disarm anymore, they seem redundant.</p><p></p><p>This gives me over my old aray:</p><p>pros: </p><p>+2 hit points/ level</p><p>+2 fort save</p><p>+1 ref save</p><p>+1 AoO after 2nd lvl with combat reflexes</p><p>cons:</p><p>-1 hit</p><p>-1 dam</p><p>-1 ac</p><p>-2 will save</p><p>-2 listen/spot</p><p></p><p>I am thinking of making this change because since I am not taking stunning fist WIS is not as important as none of my class abilities are tied to it besides AC which I can get from dex and item boosts.</p><p></p><p>I'm sticking with High Elf and no multi classing for awhile at leat 13th level. (Campaign Reasons) After that I might multi into ranger or fighter as I'm not a big fan of monk abilities after 13th level. My dm isn't to keen on multi classing and life is easier when the dm likes your pc.</p><p></p><p>Although 1st level as fighter does seem very good.</p><p></p><p>-fd</p></blockquote><p></p>
[QUOTE="FluidDragon, post: 1086967, member: 12239"] After doing some thinking last night, Thanks for the tip Meepo about kicking and not dropping the Spiked Chain! I thought about rearanging the abilities: str 15 dex 18 (swap str and dex rolls) con 14 int 12 wis 12 (swap con and wis rolls) cha 10 Note I was allowed to bump int to 13 by spending 2 points from another ability to pick up combat expertise but I might not pick up combat expertise or improved disarm anymore, they seem redundant. This gives me over my old aray: pros: +2 hit points/ level +2 fort save +1 ref save +1 AoO after 2nd lvl with combat reflexes cons: -1 hit -1 dam -1 ac -2 will save -2 listen/spot I am thinking of making this change because since I am not taking stunning fist WIS is not as important as none of my class abilities are tied to it besides AC which I can get from dex and item boosts. I'm sticking with High Elf and no multi classing for awhile at leat 13th level. (Campaign Reasons) After that I might multi into ranger or fighter as I'm not a big fan of monk abilities after 13th level. My dm isn't to keen on multi classing and life is easier when the dm likes your pc. Although 1st level as fighter does seem very good. -fd [/QUOTE]
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Community
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Monk build: I'd appreciate your thoughts and any advice.
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