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Monk Damage?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 108134" data-attributes="member: 710"><p>Well, Monk player s wet dream would be 3 +1 (Insert Energy Type) Returning Shuriken. 1d6+2 points of damage, 1d6 points of it guarenteed against most opponents, and 3 of them per round with the best attack bonus, and all at a target that is not yet in melee. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do not think it would be a wise idea to have a feat that allows improving damage of weapons in this way. You could multiclass into Fighter or Psionic warrior (but depending on your interpretation of the rule, the Unarmed Base Attack Bonus might greatly suffer from this).</p><p>If, at all, it should be a Prestige Class. </p><p></p><p>I believe in Forgotten Realms, there does exist the Sure Striking Enhancement: You ignore any Damage Reduction up to +5. (So DR x / - would not be ignored.) Market price modifier +1.</p><p>So, you could get a + surestriking flaming corrosive nunchaku. 3d6+1+STR points of damage. (This example would cost you a +4 market price modifier. +1 base, +1 sure strike, +1 flaming, +1 corrosive)</p><p></p><p>Damagewise, the fighter will probably always be the best in combat.</p><p>But a Monk gains more attacks (but a lower attack bonus), and he gains some useful feats. A tripped opponent is much easier to hit, and a much lower threat than a standing one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>A stunned target makes every rogue happy (at least for one round, and if the rogue is not the stunned target <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 108134, member: 710"] Well, Monk player s wet dream would be 3 +1 (Insert Energy Type) Returning Shuriken. 1d6+2 points of damage, 1d6 points of it guarenteed against most opponents, and 3 of them per round with the best attack bonus, and all at a target that is not yet in melee. :) I do not think it would be a wise idea to have a feat that allows improving damage of weapons in this way. You could multiclass into Fighter or Psionic warrior (but depending on your interpretation of the rule, the Unarmed Base Attack Bonus might greatly suffer from this). If, at all, it should be a Prestige Class. I believe in Forgotten Realms, there does exist the Sure Striking Enhancement: You ignore any Damage Reduction up to +5. (So DR x / - would not be ignored.) Market price modifier +1. So, you could get a + surestriking flaming corrosive nunchaku. 3d6+1+STR points of damage. (This example would cost you a +4 market price modifier. +1 base, +1 sure strike, +1 flaming, +1 corrosive) Damagewise, the fighter will probably always be the best in combat. But a Monk gains more attacks (but a lower attack bonus), and he gains some useful feats. A tripped opponent is much easier to hit, and a much lower threat than a standing one. :) A stunned target makes every rogue happy (at least for one round, and if the rogue is not the stunned target :) ) Mustrum Ridcully [/QUOTE]
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