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General Tabletop Discussion
*Dungeons & Dragons
Monk Evasion is limited to which certain area effects?
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<blockquote data-quote="abirdcall" data-source="post: 6947835" data-attributes="member: 6748898"><p>This is the trouble with writing rules for everyone. If they wrote 'many' or 'most' then some other people would be asking if they are playing the game incorrectly because most of the area effects in their game don't prompt Dexterity Saving Throws. To say 'many' or 'most' is to codify in the rules that the majority of area effects ought to be ones that allow a Dexterity Saving Throw for half damage.</p><p></p><p>I see the examples as non-exhaustive. As there are a ton of different sorts and they are page limited they need to keep it to only a couple. I also see them as being quite different. One is a spell and the other is a special ability of a monster. They could have added in a trap too, but then would that be confusing if you aren't familiar with traps?</p></blockquote><p></p>
[QUOTE="abirdcall, post: 6947835, member: 6748898"] This is the trouble with writing rules for everyone. If they wrote 'many' or 'most' then some other people would be asking if they are playing the game incorrectly because most of the area effects in their game don't prompt Dexterity Saving Throws. To say 'many' or 'most' is to codify in the rules that the majority of area effects ought to be ones that allow a Dexterity Saving Throw for half damage. I see the examples as non-exhaustive. As there are a ton of different sorts and they are page limited they need to keep it to only a couple. I also see them as being quite different. One is a spell and the other is a special ability of a monster. They could have added in a trap too, but then would that be confusing if you aren't familiar with traps? [/QUOTE]
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Community
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Monk Evasion is limited to which certain area effects?
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