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<blockquote data-quote="Jackinthegreen" data-source="post: 5683159" data-attributes="member: 6678119"><p>Wholeness of body really should be Wis mod x Monk level, just like a Paladin's Lay on Hands except trading the Cha for Wis and not allowing it to heal others.</p><p></p><p>You might want to make the AC bonus just an unnamed one. The reasoning behind that is there are certain abilities and conditions besides Flat-Footed that deny a Dex bonus, which in turn denies the Dodge bonus too. Just keep the standard Monk text on this one, but instead of the AC bonus being 1/4 Monk level, it's 1/2.</p><p></p><p>Give the Monk the ability to use his Wis mod in place of (or on top of) his Con mod for Concentration checks later on if you intent to make use of Concentration.</p><p></p><p>Zen Strike makes for an insane dip if a different Wis-based class wants to become SAD, and restricting it to being unarmored, etc wouldn't help in this regard. Druids would most definitely take a level or two just to get all the bonuses.</p><p></p><p>Masterful Strike is a bit like Sneak attack, and I'm not sure whether the ability to use it in more circumstances trumps the actual damage that would be gained. If I read it right, it's 5D6 damage at level 20. Any unarmed combatant worth his salt would have far more damage than that by 20, AND it can crit. I'd suggest you give an unarmed progression too.</p><p></p><p>Evasion AND Mettle? On a class with entirely Good saves? That's pushing it. Keep it to one or the other.</p><p></p><p>Appending Perfect Body to allow beneficial spells to affect him but negative ones is probably cheesy, and since that'd be the only way to fix it I'd suggest dropping it.</p><p></p><p>Keep Diamond Body. I've seen plenty of high Fort characters fail their saves on poisons, especially against Con damage ones. It sucks, and having outright immunity to that is a good thing.</p><p></p><p>Blade Catch is quite powerful if it disarms the attacker outright. If you want to keep that in place somehow, perhaps add in "If your opposed attack roll beats your opponent's by 10 or more, you disarm the weapon used in the attack." Keep in mind that disarming an opponent while you're unarmed means you're now holding the weapon, although dropping the weapon is a free action as I recall.</p><p></p><p>Come to think of it, your Monk's 1st level grants 3 feats outright, two of which are gained without needing prerequisites. Other 1st level abilities are even better than feats.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 5683159, member: 6678119"] Wholeness of body really should be Wis mod x Monk level, just like a Paladin's Lay on Hands except trading the Cha for Wis and not allowing it to heal others. You might want to make the AC bonus just an unnamed one. The reasoning behind that is there are certain abilities and conditions besides Flat-Footed that deny a Dex bonus, which in turn denies the Dodge bonus too. Just keep the standard Monk text on this one, but instead of the AC bonus being 1/4 Monk level, it's 1/2. Give the Monk the ability to use his Wis mod in place of (or on top of) his Con mod for Concentration checks later on if you intent to make use of Concentration. Zen Strike makes for an insane dip if a different Wis-based class wants to become SAD, and restricting it to being unarmored, etc wouldn't help in this regard. Druids would most definitely take a level or two just to get all the bonuses. Masterful Strike is a bit like Sneak attack, and I'm not sure whether the ability to use it in more circumstances trumps the actual damage that would be gained. If I read it right, it's 5D6 damage at level 20. Any unarmed combatant worth his salt would have far more damage than that by 20, AND it can crit. I'd suggest you give an unarmed progression too. Evasion AND Mettle? On a class with entirely Good saves? That's pushing it. Keep it to one or the other. Appending Perfect Body to allow beneficial spells to affect him but negative ones is probably cheesy, and since that'd be the only way to fix it I'd suggest dropping it. Keep Diamond Body. I've seen plenty of high Fort characters fail their saves on poisons, especially against Con damage ones. It sucks, and having outright immunity to that is a good thing. Blade Catch is quite powerful if it disarms the attacker outright. If you want to keep that in place somehow, perhaps add in "If your opposed attack roll beats your opponent's by 10 or more, you disarm the weapon used in the attack." Keep in mind that disarming an opponent while you're unarmed means you're now holding the weapon, although dropping the weapon is a free action as I recall. Come to think of it, your Monk's 1st level grants 3 feats outright, two of which are gained without needing prerequisites. Other 1st level abilities are even better than feats. [/QUOTE]
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