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<blockquote data-quote="mneme" data-source="post: 4787502" data-attributes="member: 59248"><p>Very much agree re close burst "every creature" -- particularly when the flavor of those abilites seem to imply that the monk has control over who she hits.</p><p></p><p>It doesn't seem like the Centered Breath ability will scale properly at high levels even if one assumes the sliding is as good as whatever extra damage a Strength monk will get--because you can only slide foes to adjacent areas, you very quickly run out of locations to move them in when you surround yourself with enemies. Also, Epic Centered Flurry of Blows doesn't work properly with abilities that let you increase your melee touch (eg, Masterful Spiral), as Paragon CFoB will let you flurry two creatures at reach: 2, but Epic won't let you even do 1.</p><p></p><p>Multiclassing will be interesting, with full disciplines being essentially two powers in one.</p><p></p><p>Strength to Weakness: this needs clarification. The flavor text implies that you automatically attack whichever is worse--Fort or Reflex. But one reading of the text implies you have to pick a defense.</p><p></p><p>(edit: forgot to add this): Yeah, not getting weapon treasure parcels is a big, big problem. Particularly since many weapon abilities -cannot- be added to the monk's unarmed strike, as they say what weapon types they can be used with. Despite the nice uniqueness of a monk not having a weapon or other object, the addition of MU Implements applies here as well; they should have a weapon treasure equivalent just like everyone else. Suggestion: Have "Technique Scrolls" as treasure, which contain a weapon enhancement equivalent (and can be moved around using Transfer Enchantment, if compatable), and which add an enhancement to a monk's unarmed strike when wielded/worn.</p><p></p><p>As said, this would make monks -exactly- like everyone else (except that they automatically dual-wield their Strike) -- if captured and knocked unconcious, they can be deprived of their scroll and are at the same penalty that any other Implement-user is at. If one wanted to modify it such that the Technique could be "mastered" (and the scroll destroyed, the technique now unstealable, or written back out to transfer it), I could see that too, but without serious compensation, monk strikes should work like other weapon.</p></blockquote><p></p>
[QUOTE="mneme, post: 4787502, member: 59248"] Very much agree re close burst "every creature" -- particularly when the flavor of those abilites seem to imply that the monk has control over who she hits. It doesn't seem like the Centered Breath ability will scale properly at high levels even if one assumes the sliding is as good as whatever extra damage a Strength monk will get--because you can only slide foes to adjacent areas, you very quickly run out of locations to move them in when you surround yourself with enemies. Also, Epic Centered Flurry of Blows doesn't work properly with abilities that let you increase your melee touch (eg, Masterful Spiral), as Paragon CFoB will let you flurry two creatures at reach: 2, but Epic won't let you even do 1. Multiclassing will be interesting, with full disciplines being essentially two powers in one. Strength to Weakness: this needs clarification. The flavor text implies that you automatically attack whichever is worse--Fort or Reflex. But one reading of the text implies you have to pick a defense. (edit: forgot to add this): Yeah, not getting weapon treasure parcels is a big, big problem. Particularly since many weapon abilities -cannot- be added to the monk's unarmed strike, as they say what weapon types they can be used with. Despite the nice uniqueness of a monk not having a weapon or other object, the addition of MU Implements applies here as well; they should have a weapon treasure equivalent just like everyone else. Suggestion: Have "Technique Scrolls" as treasure, which contain a weapon enhancement equivalent (and can be moved around using Transfer Enchantment, if compatable), and which add an enhancement to a monk's unarmed strike when wielded/worn. As said, this would make monks -exactly- like everyone else (except that they automatically dual-wield their Strike) -- if captured and knocked unconcious, they can be deprived of their scroll and are at the same penalty that any other Implement-user is at. If one wanted to modify it such that the Technique could be "mastered" (and the scroll destroyed, the technique now unstealable, or written back out to transfer it), I could see that too, but without serious compensation, monk strikes should work like other weapon. [/QUOTE]
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