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*Pathfinder & Starfinder
Monk Fix: Form of Many Dragons?
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<blockquote data-quote="RUMBLETiGER" data-source="post: 5955657" data-attributes="member: 6674868"><p>That sounds kind of cool, making the Monk more magical. I'd be curious to see that play tested, off the top of my head it sounds pretty reasonable and unique. In my mind it seems analogous to the Warlock/Dragonfire Adept invocations or Incarnum classes. Which I dig.</p><p></p><p>EDIT: I just looked over the Ranger again. Adding the Ranger spell list to a Monk sounds pretty balanced. The idea of persisting a handful of spells seems a flavorful option, offsetting the full BAB and animal companion/mount the Ranger and Paladin each get. </p><p></p><p>Just looking at the Players Handbook for Ranger spells, as a level 20 Monk having access to 3 spells at each of the four spell levels, I'd Persist<em>:</em></p><p><em>-Freedom of Movement </em></p><p><em>-Tree Stride</em></p><p><em>-Nondetection</em></p><p><em>-Greater Magic Fang</em></p><p><em>-Darkvision</em></p><p><em>-Water Walk</em></p><p><em>-Protection from Energy</em></p><p><em>-Owls Wisdom</em></p><p><em>-Bear's Endurance</em></p><p><em>-Longstrider</em></p><p><em>-Resist Energy</em></p><p><em>-Speak With Animals</em></p><p><em></em></p><p><em></em>...and still not be that much more powerful than a well built Warlock, which gets 12 invocations at level 20. Definitely more reasonable then DMM CoDzilla. </p><p></p><p>You'd probably need to get particular about the parameters of which spells are persistable. "Only those that are range-personal" or "Duration longer than instantaneous" or something. A 24 hour<em> Commune with Nature</em> likely wouldn't work, a 24 hour <em>Dispel</em> <em>Magic</em> would be too much. A 24 hour <em>Greater Magic Fang</em> would be perfect. </p><p></p><p>I like it. This is probably the first Monk "fix" that's caught my attention, however I need to add the disclaimer that I'm not very good with Homebrew balance, so others may have a more educated opinion.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5955657, member: 6674868"] That sounds kind of cool, making the Monk more magical. I'd be curious to see that play tested, off the top of my head it sounds pretty reasonable and unique. In my mind it seems analogous to the Warlock/Dragonfire Adept invocations or Incarnum classes. Which I dig. EDIT: I just looked over the Ranger again. Adding the Ranger spell list to a Monk sounds pretty balanced. The idea of persisting a handful of spells seems a flavorful option, offsetting the full BAB and animal companion/mount the Ranger and Paladin each get. Just looking at the Players Handbook for Ranger spells, as a level 20 Monk having access to 3 spells at each of the four spell levels, I'd Persist[I]: -Freedom of Movement -Tree Stride -Nondetection -Greater Magic Fang -Darkvision -Water Walk -Protection from Energy -Owls Wisdom -Bear's Endurance -Longstrider -Resist Energy -Speak With Animals [/I]...and still not be that much more powerful than a well built Warlock, which gets 12 invocations at level 20. Definitely more reasonable then DMM CoDzilla. You'd probably need to get particular about the parameters of which spells are persistable. "Only those that are range-personal" or "Duration longer than instantaneous" or something. A 24 hour[I] Commune with Nature[/I] likely wouldn't work, a 24 hour [I]Dispel[/I] [I]Magic[/I] would be too much. A 24 hour [I]Greater Magic Fang[/I] would be perfect. I like it. This is probably the first Monk "fix" that's caught my attention, however I need to add the disclaimer that I'm not very good with Homebrew balance, so others may have a more educated opinion. [/QUOTE]
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Monk Fix: Form of Many Dragons?
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