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General Tabletop Discussion
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Monk flurry = TWF?
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<blockquote data-quote="Tilenas" data-source="post: 4783502" data-attributes="member: 71414"><p>I think we're sidetracking here. I don't want to say that the question of proficiency with unarmed stikes/natural weapons has nothing to do with the OP, but neither does it bring us closer to answering the question of whether you can combine Flurry + TWF, and, if so, what STR mod applies to the different attacks.</p><p></p><p>My take: You can do both. Flurry attacks are performed with normal STR mod and suffer your main-hand penalty to attack rolls from TWF (like multiple attacks with a weapon would). The additional off-hand attack (or attacks) is performed at off-hand penalties and one-half STR mod.</p><p></p><p>Here's why: No matter if your unarmed strike is a punch of the fist, a roundhouse kick, a head-butt, or whatever, you can only perform so many in one round. The total number is determined by BAB and special abilities that allow additional attacks like Flurry, usually at an attack penalty. </p><p>Flurry lets you make additional attacks, but it does not change the essence of those attacks, i.e. the punch-kick-whatever rule from above already applies to a single unarmed strike performed by a 1st-level commoner.</p><p>TWF assumes you wield a weapon in your main hand, and that your attacks consist of striking with it. It also assumes you wield a weapon in your off-hand, but it explicitly states that this "weapon" may be an unarmed strike. Now, people naturally assume that this unarmed strike consists of a punch of the fist of your off-hand. It doesn't need to be. It could be anything. Just like your primary "weapon" could be another unarmed strike!</p><p>The reason why I only allow one-half STR for the addtional TWF attacks is consistency. If weapons wielded in your off-hand grant you additional attacks at an attack penalty and slightly lower damage, the same should apply to unarmed fighters that try to "squeeze in" another unarmed strike in a round. I'm assuming the additional attack just isn't as effective as the others. Ergo, as an unarmed combattant, you can always use TWF to get an additional attack, but you have to be well coordinated (i.e. have TWF feats) to make it effective.</p></blockquote><p></p>
[QUOTE="Tilenas, post: 4783502, member: 71414"] I think we're sidetracking here. I don't want to say that the question of proficiency with unarmed stikes/natural weapons has nothing to do with the OP, but neither does it bring us closer to answering the question of whether you can combine Flurry + TWF, and, if so, what STR mod applies to the different attacks. My take: You can do both. Flurry attacks are performed with normal STR mod and suffer your main-hand penalty to attack rolls from TWF (like multiple attacks with a weapon would). The additional off-hand attack (or attacks) is performed at off-hand penalties and one-half STR mod. Here's why: No matter if your unarmed strike is a punch of the fist, a roundhouse kick, a head-butt, or whatever, you can only perform so many in one round. The total number is determined by BAB and special abilities that allow additional attacks like Flurry, usually at an attack penalty. Flurry lets you make additional attacks, but it does not change the essence of those attacks, i.e. the punch-kick-whatever rule from above already applies to a single unarmed strike performed by a 1st-level commoner. TWF assumes you wield a weapon in your main hand, and that your attacks consist of striking with it. It also assumes you wield a weapon in your off-hand, but it explicitly states that this "weapon" may be an unarmed strike. Now, people naturally assume that this unarmed strike consists of a punch of the fist of your off-hand. It doesn't need to be. It could be anything. Just like your primary "weapon" could be another unarmed strike! The reason why I only allow one-half STR for the addtional TWF attacks is consistency. If weapons wielded in your off-hand grant you additional attacks at an attack penalty and slightly lower damage, the same should apply to unarmed fighters that try to "squeeze in" another unarmed strike in a round. I'm assuming the additional attack just isn't as effective as the others. Ergo, as an unarmed combattant, you can always use TWF to get an additional attack, but you have to be well coordinated (i.e. have TWF feats) to make it effective. [/QUOTE]
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Monk flurry = TWF?
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