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Monk flurry with alternate weapons
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<blockquote data-quote="Afrodyte" data-source="post: 2588440" data-attributes="member: 8713"><p>I'm not too keen on special monk weapons either, but it's not because of them being "Asian-themed." Rather, it's because they sort of violate the idea of martial artists being able to take simple tools and make them into weapons. In addition, they function similarly to their simple weapon counterparts (if not a bit worse). Not to mention, the PHB itself says that weapons and armor may <em>look</em> however you want them to as long as they function within the weapon's mechanical parameters. With that said, I could easily see replacing special monk weapons like so:</p><p></p><ul> <li data-xf-list-type="ul">The quarterstaff seems fine as-is. Flurry of blows can make it look like something off of Soul Caliber, though. However, I often wonder why you can't do the same with clubs (or rather, batons), since taking a simple stick and beating the crap out of people is along the same lines.</li> <li data-xf-list-type="ul">The kama has the exact same traits as the sickle, although it is a bit cheaper. Not sure if it warrants its own entry just for that.</li> <li data-xf-list-type="ul">The sai is mechanically speaking a dagger that does bludgeoning damage. I'm not sure how often the type of damage a weapon does comes into play unless there is a big undead element. Either way, there are plenty of bludgeoning weapons to use that would work better.</li> <li data-xf-list-type="ul">Shuriken are weaker versions of darts. Aside from being cheap, I'm not sure what benefit they have compared to darts.</li> <li data-xf-list-type="ul">The siangham and nunchaku are the only unique weapons granted to the monk that can't be easily replaced. Most players, I would imagine, would want nunchaku moreso than the siangham. Not to mention, their capabilities outstrip other light weapons from the simple and martial categories just enough to make it worthwhile to make them exotic weapons.</li> </ul></blockquote><p></p>
[QUOTE="Afrodyte, post: 2588440, member: 8713"] I'm not too keen on special monk weapons either, but it's not because of them being "Asian-themed." Rather, it's because they sort of violate the idea of martial artists being able to take simple tools and make them into weapons. In addition, they function similarly to their simple weapon counterparts (if not a bit worse). Not to mention, the PHB itself says that weapons and armor may [i]look[/i] however you want them to as long as they function within the weapon's mechanical parameters. With that said, I could easily see replacing special monk weapons like so: [list][*]The quarterstaff seems fine as-is. Flurry of blows can make it look like something off of Soul Caliber, though. However, I often wonder why you can't do the same with clubs (or rather, batons), since taking a simple stick and beating the crap out of people is along the same lines. [*]The kama has the exact same traits as the sickle, although it is a bit cheaper. Not sure if it warrants its own entry just for that. [*]The sai is mechanically speaking a dagger that does bludgeoning damage. I'm not sure how often the type of damage a weapon does comes into play unless there is a big undead element. Either way, there are plenty of bludgeoning weapons to use that would work better. [*]Shuriken are weaker versions of darts. Aside from being cheap, I'm not sure what benefit they have compared to darts. [*]The siangham and nunchaku are the only unique weapons granted to the monk that can't be easily replaced. Most players, I would imagine, would want nunchaku moreso than the siangham. Not to mention, their capabilities outstrip other light weapons from the simple and martial categories just enough to make it worthwhile to make them exotic weapons.[/list] [/QUOTE]
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Monk flurry with alternate weapons
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