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Monk flying as an Eagle
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1636040" data-attributes="member: 15945"><p>The problematic part is - does each modus of movement increase speed by 10' (which makes a tremendous and disproportionate difference say for climb 15' which suddenly becomes climb 25' - or for monks even even 35' or 45' - ) or just by half/proportionate numeric amount.... Or becomes very interesting if you somehow have access to the "burrow" mode of movement.</p><p></p><p>And - we have a lot of situations where an extra 10' move climbing or swimming makes a massive difference in our swashbuckling campaign.</p><p>Also - with a monk in "mage-hunter" mode it does become very important when it comes to the question if he actually manages to end up right next to the mage to beat the sh** out of him or not. Say, when wildshaped, flying over to a spot right next or behind your victim and change back to monk _after_ landing. Works very nicely if invisible - which is a common tactic IMC (potions of invis are not really _that_ expensive in the first place ). Or if you have a druid charging some unfortunate sod in cheetah form (which allows a x10 speed burst - giving you an extra 100' covered )</p><p></p><p></p><p></p><p>Enhancement bonus may result from very different effects, but still do not stack with each other. I find it illuminating that all purely movement-increasing spells I could find (Longstrider, Expeditious Retreat ), were enhancements, and specificially limited to landspeed, excluding all other modes of movement, or did not affect tactical speed at all (Wind at the Back) . </p><p>Except for "Haste" - which does more than just increase tactical speed inthe first place - it adds to dodge, attack and reflex saves, plus giving an extra attack under the right circumstances. Sorry, that doesn't sound like a simple movement speed increase gained over several levels to me.,</p><p>BTW - a druid worried about an extra 10' fly speed (6 mph ) to get somewhere else in a hurry should consider using "Wind at the Back" (MoF) - which simply doubles his overland speed while traveling (how fast does an eagle go while flying - 90' ? Well, make that 180' for calculating distance covered ). That might actually help him get somewhere fast.</p><p></p><p>Just my 2 cents</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1636040, member: 15945"] The problematic part is - does each modus of movement increase speed by 10' (which makes a tremendous and disproportionate difference say for climb 15' which suddenly becomes climb 25' - or for monks even even 35' or 45' - ) or just by half/proportionate numeric amount.... Or becomes very interesting if you somehow have access to the "burrow" mode of movement. And - we have a lot of situations where an extra 10' move climbing or swimming makes a massive difference in our swashbuckling campaign. Also - with a monk in "mage-hunter" mode it does become very important when it comes to the question if he actually manages to end up right next to the mage to beat the sh** out of him or not. Say, when wildshaped, flying over to a spot right next or behind your victim and change back to monk _after_ landing. Works very nicely if invisible - which is a common tactic IMC (potions of invis are not really _that_ expensive in the first place ). Or if you have a druid charging some unfortunate sod in cheetah form (which allows a x10 speed burst - giving you an extra 100' covered ) Enhancement bonus may result from very different effects, but still do not stack with each other. I find it illuminating that all purely movement-increasing spells I could find (Longstrider, Expeditious Retreat ), were enhancements, and specificially limited to landspeed, excluding all other modes of movement, or did not affect tactical speed at all (Wind at the Back) . Except for "Haste" - which does more than just increase tactical speed inthe first place - it adds to dodge, attack and reflex saves, plus giving an extra attack under the right circumstances. Sorry, that doesn't sound like a simple movement speed increase gained over several levels to me., BTW - a druid worried about an extra 10' fly speed (6 mph ) to get somewhere else in a hurry should consider using "Wind at the Back" (MoF) - which simply doubles his overland speed while traveling (how fast does an eagle go while flying - 90' ? Well, make that 180' for calculating distance covered ). That might actually help him get somewhere fast. Just my 2 cents [/QUOTE]
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Monk flying as an Eagle
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