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Monk Healer PrC: Help wanted!!!!
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<blockquote data-quote="Steven McRownt" data-source="post: 177252" data-attributes="member: 2316"><p><strong>Bare-footed monk</strong></p><p></p><p>While i was not connected i wrote down this PrC: the panic faded and i could concentrate better on the idea. I don't know if it is overpowered (there's a strong limit in their code of conduct).</p><p></p><p><strong>Special:</strong> refuse to use violence whenever is possible: in game terms this means using attacks dealing subdual damage and stunning fist; of course if the monk is aware of an immunity of a "monster", and it is impossible to "let him reason" on defeat (trippin' or grapplin' him) he will use his normal abilities to knock him down...</p><p></p><p><strong>Prereq:</strong></p><p>Bab +5; Extra stunning attacks feat (S&F); Heal 6 Ranks; Knowledge (religion) 6 Ranks; Diplomacy 4 Ranks</p><p></p><p><strong>Skill point per level</strong> 2+Int</p><p></p><p><strong>Class skill:</strong> Concentration, Knowledge (religion), Diplomacy, Healing, Profession (herbalist)</p><p></p><p><strong>HD:</strong> d6</p><p></p><p><strong>Saves:</strong> Good Fort and Will</p><p></p><p>Bab advancement, Armor bonus as monk. At 4th and 6th level ki strike advancement (stacks with monk's ki strike)</p><p></p><p><strong>Specials</strong></p><p>1st level: combat casting feat</p><p>3rd level: unarmed damage increase by 1 dice</p><p>5th level: Lay on Hands 1/day (based on his PrC level multiplied Wisdom bonus not Charisma)</p><p>7th level: Sacred flame*</p><p>10th level: Automatic healing 1/day**</p><p></p><p>*Sacred fist power, page 71 DotF</p><p>** When reduced to 0 or less HP (but still alive) will be healed for a number of d8 equal to his wisdom bonus</p><p></p><p><strong>Spells*** </strong></p><p></p><p>level 1st 2nd 3rd 4th</p><p> 1 0</p><p> 2 1 0</p><p> 3 1 1</p><p> 4 1 1</p><p> 5 1 1 0</p><p> 6 2 1 1 </p><p> 7 2 1 1 0</p><p> 8 2 1 1 1</p><p> 9 2 2 1 1</p><p>10 2 2 2 1</p><p></p><p>*** bonus spells for high bonus on wisdom counts! </p><p></p><p><strong>Spell list:</strong> </p><p></p><p><em>1st level:</em>Bless water, comprehend languages, cure light wounds, divine favor, endure elements, invisibility to undead, magic stone, magic weapon, protection from chaos/evil, sanctuary, shield of faith.</p><p></p><p><em>2nd level:</em>Aid, Augury, Bull's strenght, cure moderate wounds, delay poison, endurance, gentle repose, lesser restoration, remove paralysis, resist elements, shield other, spiritual weapon</p><p></p><p><em>3rd level</em>Chain of Eyes, continual flame, cure serious wounds, daylight, flame of faith, magic circle against Chaos/Evil, magic vestement, meld into stone, negative energy protection, protection from elements, remove curse, remove disease, water walk.</p><p></p><p><em>4th level</em>Air Walk, Beast claws, Cure critical wounds, dispel Chaos/Evil, divination, divine power, freedom of movement, imbue with spell ability, neutralize poison, restoration, tongue, unfailing endurance.</p><p></p><p>that's it. Not unbalanced afterall, in my opinion. Suggestion are needed!</p><p></p><p>Steven McRownt</p></blockquote><p></p>
[QUOTE="Steven McRownt, post: 177252, member: 2316"] [b]Bare-footed monk[/b] While i was not connected i wrote down this PrC: the panic faded and i could concentrate better on the idea. I don't know if it is overpowered (there's a strong limit in their code of conduct). [B]Special:[/B] refuse to use violence whenever is possible: in game terms this means using attacks dealing subdual damage and stunning fist; of course if the monk is aware of an immunity of a "monster", and it is impossible to "let him reason" on defeat (trippin' or grapplin' him) he will use his normal abilities to knock him down... [B]Prereq:[/B] Bab +5; Extra stunning attacks feat (S&F); Heal 6 Ranks; Knowledge (religion) 6 Ranks; Diplomacy 4 Ranks [B]Skill point per level[/B] 2+Int [B]Class skill:[/B] Concentration, Knowledge (religion), Diplomacy, Healing, Profession (herbalist) [B]HD:[/B] d6 [B]Saves:[/B] Good Fort and Will Bab advancement, Armor bonus as monk. At 4th and 6th level ki strike advancement (stacks with monk's ki strike) [B]Specials[/B] 1st level: combat casting feat 3rd level: unarmed damage increase by 1 dice 5th level: Lay on Hands 1/day (based on his PrC level multiplied Wisdom bonus not Charisma) 7th level: Sacred flame* 10th level: Automatic healing 1/day** *Sacred fist power, page 71 DotF ** When reduced to 0 or less HP (but still alive) will be healed for a number of d8 equal to his wisdom bonus [B]Spells*** [/B] level 1st 2nd 3rd 4th 1 0 2 1 0 3 1 1 4 1 1 5 1 1 0 6 2 1 1 7 2 1 1 0 8 2 1 1 1 9 2 2 1 1 10 2 2 2 1 *** bonus spells for high bonus on wisdom counts! [B]Spell list:[/B] [I]1st level:[/I]Bless water, comprehend languages, cure light wounds, divine favor, endure elements, invisibility to undead, magic stone, magic weapon, protection from chaos/evil, sanctuary, shield of faith. [I]2nd level:[/I]Aid, Augury, Bull's strenght, cure moderate wounds, delay poison, endurance, gentle repose, lesser restoration, remove paralysis, resist elements, shield other, spiritual weapon [I]3rd level[/I]Chain of Eyes, continual flame, cure serious wounds, daylight, flame of faith, magic circle against Chaos/Evil, magic vestement, meld into stone, negative energy protection, protection from elements, remove curse, remove disease, water walk. [I]4th level[/I]Air Walk, Beast claws, Cure critical wounds, dispel Chaos/Evil, divination, divine power, freedom of movement, imbue with spell ability, neutralize poison, restoration, tongue, unfailing endurance. that's it. Not unbalanced afterall, in my opinion. Suggestion are needed! Steven McRownt [/QUOTE]
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