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Monk Jump Distance
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7286944" data-attributes="member: 6802951"><p>No. Movement doesn't affect jump distance other than to set the max distance that you can jump in one round.</p><p> As pointed out, waiting to move as a reaction results in less distance that just taking the move and dash actions. </p><p></p><p> For a houserule? Probably something like +2 to your Str(Athletics) for every 5ft of your base move greater than 30. </p><p></p><p> Nope, although a Fly speed rather negates the need to worry about jump distance.</p><p></p><p>But it looks like you've got the official calculation for your jump distance correct: 12 ft.</p><p></p><p></p><p>A highly-athletic person can jump much further than a rather weak or sedentary person? That doesn't seem that wrong. The monk is already jumping twice as far as their physique would normally let them.</p><p></p><p> Str 8 is probably around your fairly sedentary couch-potato. Str 6 is pretty low in human terms: possibly infirm, fat, or older-child level perhaps.</p><p>Str 20 is as athletic as humans can get, although not as specialised into a single discipline as an Olympic athlete for example.</p><p></p><p> No. I'd give a bonus for higher movement, but I'm not going to let it eclipse the ability that the player wanted their character to express. I'd have to read the text of Feline Agility to decide how that would interact with it on rounds where it is used.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7286944, member: 6802951"] No. Movement doesn't affect jump distance other than to set the max distance that you can jump in one round. As pointed out, waiting to move as a reaction results in less distance that just taking the move and dash actions. For a houserule? Probably something like +2 to your Str(Athletics) for every 5ft of your base move greater than 30. Nope, although a Fly speed rather negates the need to worry about jump distance. But it looks like you've got the official calculation for your jump distance correct: 12 ft. A highly-athletic person can jump much further than a rather weak or sedentary person? That doesn't seem that wrong. The monk is already jumping twice as far as their physique would normally let them. Str 8 is probably around your fairly sedentary couch-potato. Str 6 is pretty low in human terms: possibly infirm, fat, or older-child level perhaps. Str 20 is as athletic as humans can get, although not as specialised into a single discipline as an Olympic athlete for example. No. I'd give a bonus for higher movement, but I'm not going to let it eclipse the ability that the player wanted their character to express. I'd have to read the text of Feline Agility to decide how that would interact with it on rounds where it is used. [/QUOTE]
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