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Community
General Tabletop Discussion
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Monk NPC rules validation, please
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<blockquote data-quote="azmodean" data-source="post: 1938668" data-attributes="member: 26590"><p>The rules say nothing about the type of action you must take to get the extra off-hand attack(s). It is just as applicable if you are using a flurry of blows as when you are getting iterative attacks with a regular weapon. That having been said, here's the full breakdown, as I understand it:</p><p>Flurry(must use shuriken) +5/+5/+5/+0</p><p>extra off-hand attacks(can be any thrown weapon) +5/+0</p><p>Rapid shot (any thrown weapon, technically part of the off-hand attack) +5</p><p>Haste(any thrown weapon) +5</p><p></p><p>Just a comment on this situation, some people are like "8 attacks at lvl 13!!! that's so broken", but if you look at it, it's 6 attacks at -4 from base, and 2 more at -9, also the majority of the attacks (3 primary plus one secondary) are 1d2 damage with no str bonus added</p><p></p><p>I was incorrect previously, shuriken can be drawn as a free action with no feat, note they also are at 1/50 cost to enchant, but can only be used once. Tanglefoot bags, on the other hand, are regular thrown weapons, and must be drawn as a move action (or part of a move action). </p><p>(house rule-ish) You could have a few tanglefoot bags in one hand, and use the other hand for all the throwing, which lets you throw a limited number of tanglefoot bags without having to spend an action drawing them.</p><p></p><p>I can't find any official rules on poisoning, but it seems that is the only potential problem with this concept. What kind of action is it to apply poison to a piece of ammunition? How long does the poison remain effective once applied?</p></blockquote><p></p>
[QUOTE="azmodean, post: 1938668, member: 26590"] The rules say nothing about the type of action you must take to get the extra off-hand attack(s). It is just as applicable if you are using a flurry of blows as when you are getting iterative attacks with a regular weapon. That having been said, here's the full breakdown, as I understand it: Flurry(must use shuriken) +5/+5/+5/+0 extra off-hand attacks(can be any thrown weapon) +5/+0 Rapid shot (any thrown weapon, technically part of the off-hand attack) +5 Haste(any thrown weapon) +5 Just a comment on this situation, some people are like "8 attacks at lvl 13!!! that's so broken", but if you look at it, it's 6 attacks at -4 from base, and 2 more at -9, also the majority of the attacks (3 primary plus one secondary) are 1d2 damage with no str bonus added I was incorrect previously, shuriken can be drawn as a free action with no feat, note they also are at 1/50 cost to enchant, but can only be used once. Tanglefoot bags, on the other hand, are regular thrown weapons, and must be drawn as a move action (or part of a move action). (house rule-ish) You could have a few tanglefoot bags in one hand, and use the other hand for all the throwing, which lets you throw a limited number of tanglefoot bags without having to spend an action drawing them. I can't find any official rules on poisoning, but it seems that is the only potential problem with this concept. What kind of action is it to apply poison to a piece of ammunition? How long does the poison remain effective once applied? [/QUOTE]
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Monk NPC rules validation, please
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