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Monk NPC Template
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<blockquote data-quote="hcubed_" data-source="post: 5545367" data-attributes="member: 99746"><p>This is pretty close to what I had in mind! Hope you don't mind, but I stole a few ideas from it too.</p><p></p><p>Here's my effort, what are your thoughts?</p><p> <span style="color: White"><strong><span style="font-size: 15px"></span></strong></span></p><p><span style="color: White"><strong><span style="font-size: 15px">Githyanki Monk</span></strong></span></p><p><span style="color: White"></span> <span style="color: white">Medium Natural Humanoid</span></p><p><span style="color: white"><strong><span style="font-size: 10px"><span style="font-size: 10px">Level 10 Skirmishe</span>r</span></strong></span> <span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>XP 500</strong></span> <span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><strong>HP </strong>101 <strong>Bloodied 50</strong></span> <span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Initiative </strong>+12</span></p><p><span style="color: White"><strong>AC 24</strong></span> <span style="color: White"><strong>Fort 22</strong></span> <span style="color: White"><strong>Ref 25</strong></span> <span style="color: White"><strong>Will 20</strong></span> <span style="color: White"></span></p><p><span style="color: White"></span><span style="color: White"><strong>Perception</strong> +12</span></p><p><span style="color: White"><strong>Speed 5 see also Astral Stride</strong></span> <span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><strong>Saving Throws </strong>+2 against charm effects</span></p><p><span style="color: White"></span> <span style="color: White"><strong>Action Points </strong>1</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Standard Actions</strong></span> <span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Basic Melee Attack</strong></span> <span style="color: White"> (melee) </span><span style="color: White"><span style="font-family: 'Symbol'">¨</span></span><span style="color: White"> <strong>At-Will</strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Attack: </em>+15 vs. AC</span></p><p><span style="color: White"></span> <span style="color: White"><em>Hit: </em>1d10 + 8 damage</span></p><p><span style="color: White"><strong><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /></strong></span> <span style="color: White"><strong>Crane’s Wings</strong></span><span style="color: White"> (melee) </span><span style="color: White"><span style="font-family: 'Symbol'">¨</span></span><span style="color: White"> <strong>At-Will</strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Attack: </em>Dexterity (+10) vs. Fort</span></p><p><span style="color: White"></span> <span style="color: White"><em>Hit: </em>1d10 + 10 damage and the target is pushed 1 square</span></p><p><span style="color: White"><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /></strong></span> <span style="color: White"><strong>Steel Wind</strong></span><span style="color: White"> (psychic) </span><span style="color: White"><span style="font-family: 'Symbol'">¨</span></span><span style="color: White"> <strong>At-Will</strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Target: </em>Each enemy in blast radius</span></p><p><span style="color: White"></span> <span style="color: White"><em>Attack: </em> Close blast 2, Dexterity (+10) vs. Reflex</span></p><p><span style="color: White"></span> <span style="color: White"><em>Hit: </em>1d8+10 damage</span></p><p><span style="color: White"></span> <span style="color: White"><strong><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> Psychic Assault</strong> (psychic) <span style="font-family: 'Symbol'">¨</span></span><span style="color: White"> <strong>Recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /> <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /> <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> </strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Attack</em>: Close blast 3; +13 vs. Will</span></p><p><span style="color: White"></span> <span style="color: White"><em>Hit</em>: 1d6 + 4 psychic damage, and the target is dazed (save ends)</span></p><p><span style="color: White"></span> <span style="color: White">An invisible force hits the targets within the blast, leaving their heads reeling in pain.</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Triggered Actions</strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><strong>Iron Soul Flurry</strong> (melee, psychic) </span><span style="color: White"><span style="font-family: 'Symbol'">¨</span><strong>At-Will</strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Trigger:</em> The monk is hit with an attack</span></p><p><span style="color: White"></span> <span style="color: White"><em>Effect: </em>The target takes 6 damage and cannot shift until the end of the monks next turn.</span></p><p><span style="color: White"></span> <span style="color: White"><em>Special: </em>Can only be used once per round</span></p><p><span style="color: White"></span></p><p><span style="color: White"><strong>Move Actions</strong></span> <span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><strong>Astral Stride </strong></span><span style="color: White">(teleportation) </span><span style="color: White"><span style="font-family: 'Symbol'">¨</span></span><span style="color: White"> <strong>Encounter</strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Effect: </em>The monk teleports 6 squares and gains the insubstantial and phasing qualities until the start of its next turn.</span></p><p><span style="color: White"></span> <span style="color: White"><strong>Crane’s Wings Movement</strong> <span style="font-family: 'Symbol'">¨</span> <strong>At-Will</strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Effect: </em>The monk jumps 4 squares</span></p><p><span style="color: White"></span> <span style="color: White"><em>Special: </em>Can only be used in tandem with Crane’s Wings melee</span></p><p><span style="color: White"></span> <span style="color: White"><strong>Steel Wind Movement</strong> <span style="font-family: 'Symbol'">¨</span> <strong>At-Will</strong></span></p><p><span style="color: White"></span> <span style="color: White"><em>Effect: </em>The monk is no longer marked and can move its speed +2</span></p><p><span style="color: White"></span> <span style="color: White"><em>Special: </em>Can only be used in tandem with Steel Wind melee</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><strong>Str</strong> 18 (+9)</span><span style="color: White"><strong> Dex</strong> 21 (+10)</span><span style="color: White"><strong> Wis</strong> 15 (+7)</span><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong>Con</strong> 13 (+6)</span><span style="color: White"><strong> Int</strong> 16 (+8)</span><span style="color: White"><strong> Cha</strong> 10 (+5)</span></p><p><span style="color: White"><strong>Alignment </strong>Evil</span><span style="color: White"></span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><strong>Languages</strong> Common, Deep Speech</span></p><p><span style="color: White"><strong>Equipment Simple cloth robes</strong></span></p><p><span style="color: White"><strong></strong></span></p><p><span style="color: White"><strong></strong>Bit of Background info on the character:</span></p><p><span style="color: White">The party is level 5, and I don't want them to kill this guy outright, hence the level 10. Plus, if it works out the way I hope, he'll reappear once the party have gained a few levels.</span></p><p><span style="color: White"></span></p><p><span style="color: White">One of the players in the campaign is a Monk, named Gish (as his real name is unpronouncable in the common tongue). Every time I've asked him for a backstory he's simply said that his character doesn't trust the party enough to share it... yet. If this is actually the case or he's just being lazy, who knows. So, as I am unable to plan a character story ahead of time, I'm going to throw this monk in there to mix it up a little. Keep him on his toes.</span></p><p><span style="color: White"></span></p><p><span style="color: White">The character Gish is Githzerai, hence the Githyanki monk. Bit of bad blood to stir things up. Gith has come to escort Gish back to the monastery. Maybe. I'll see how he reacts and what the party wish to do. If they attack then the monk will retreat. But not before he incapacitates a party member or two. To be honest, I'm kind of trying to force the player to reveal some of his backstory. Also, there isn't going to be too much action next session I thought this might spice things up a bit.</span></p><p><span style="color: White"></span></p><p><span style="color: White">He's a peaceful, reformed Githyanki. Not a marauding, murderous one. Even though he's based on the Githyanki Mate from the D&DI monster builder.</span></p><p><span style="color: White"></span></p><p><span style="color: White">Thanks for your help thus far guys & gals!</span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="hcubed_, post: 5545367, member: 99746"] This is pretty close to what I had in mind! Hope you don't mind, but I stole a few ideas from it too. Here's my effort, what are your thoughts? [COLOR=White][B][SIZE=4] Githyanki Monk[/SIZE][/B] [/COLOR] [COLOR=white]Medium Natural Humanoid [B][SIZE=2][SIZE=2]Level 10 Skirmishe[/SIZE]r[/SIZE][/B][/COLOR] [COLOR=White] [B]XP 500[/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][B]HP [/B]101 [B]Bloodied 50[/B][/COLOR] [COLOR=White] [/COLOR][COLOR=White][B]Initiative [/B]+12 [B]AC 24[/B][/COLOR] [COLOR=White][B]Fort 22[/B][/COLOR] [COLOR=White][B]Ref 25[/B][/COLOR] [COLOR=White][B]Will 20[/B][/COLOR] [COLOR=White] [/COLOR][COLOR=White][B]Perception[/B] +12 [B]Speed 5 see also Astral Stride[/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][B]Saving Throws [/B]+2 against charm effects [/COLOR] [COLOR=White][B]Action Points [/B]1 [B]Standard Actions[/B][/COLOR] [COLOR=White] [B]:bmelee:Basic Melee Attack[/B][/COLOR] [COLOR=White] (melee) [/COLOR][COLOR=White][FONT=Symbol]¨[/FONT][/COLOR][COLOR=White] [B]At-Will[/B] [/COLOR] [COLOR=White][I]Attack: [/I]+15 vs. AC [/COLOR] [COLOR=White][I]Hit: [/I]1d10 + 8 damage [B]:bmelee:[/B][/COLOR] [COLOR=White][B]Crane’s Wings[/B][/COLOR][COLOR=White] (melee) [/COLOR][COLOR=White][FONT=Symbol]¨[/FONT][/COLOR][COLOR=White] [B]At-Will[/B] [/COLOR] [COLOR=White][I]Attack: [/I]Dexterity (+10) vs. Fort [/COLOR] [COLOR=White][I]Hit: [/I]1d10 + 10 damage and the target is pushed 1 square [B]:close:[/B][/COLOR] [COLOR=White][B]Steel Wind[/B][/COLOR][COLOR=White] (psychic) [/COLOR][COLOR=White][FONT=Symbol]¨[/FONT][/COLOR][COLOR=White] [B]At-Will[/B] [/COLOR] [COLOR=White][I]Target: [/I]Each enemy in blast radius [/COLOR] [COLOR=White][I]Attack: [/I] Close blast 2, Dexterity (+10) vs. Reflex [/COLOR] [COLOR=White][I]Hit: [/I]1d8+10 damage [/COLOR] [COLOR=White][B]:close: Psychic Assault[/B] (psychic) [FONT=Symbol]¨[/FONT][/COLOR][COLOR=White] [B]Recharge :4: :5: :6: [/B] [/COLOR] [COLOR=White][I]Attack[/I]: Close blast 3; +13 vs. Will [/COLOR] [COLOR=White][I]Hit[/I]: 1d6 + 4 psychic damage, and the target is dazed (save ends) [/COLOR] [COLOR=White]An invisible force hits the targets within the blast, leaving their heads reeling in pain. [B]Triggered Actions[/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][B]Iron Soul Flurry[/B] (melee, psychic) [/COLOR][COLOR=White][FONT=Symbol]¨[/FONT][B]At-Will[/B] [/COLOR] [COLOR=White][I]Trigger:[/I] The monk is hit with an attack [/COLOR] [COLOR=White][I]Effect: [/I]The target takes 6 damage and cannot shift until the end of the monks next turn. [/COLOR] [COLOR=White][I]Special: [/I]Can only be used once per round [B]Move Actions[/B][/COLOR] [COLOR=White] [/COLOR] [COLOR=White][B]Astral Stride [/B][/COLOR][COLOR=White](teleportation) [/COLOR][COLOR=White][FONT=Symbol]¨[/FONT][/COLOR][COLOR=White] [B]Encounter[/B] [/COLOR] [COLOR=White][I]Effect: [/I]The monk teleports 6 squares and gains the insubstantial and phasing qualities until the start of its next turn. [/COLOR] [COLOR=White][B]Crane’s Wings Movement[/B] [FONT=Symbol]¨[/FONT] [B]At-Will[/B] [/COLOR] [COLOR=White][I]Effect: [/I]The monk jumps 4 squares [/COLOR] [COLOR=White][I]Special: [/I]Can only be used in tandem with Crane’s Wings melee [/COLOR] [COLOR=White][B]Steel Wind Movement[/B] [FONT=Symbol]¨[/FONT] [B]At-Will[/B] [/COLOR] [COLOR=White][I]Effect: [/I]The monk is no longer marked and can move its speed +2 [/COLOR] [COLOR=White][I]Special: [/I]Can only be used in tandem with Steel Wind melee [/COLOR] [COLOR=White][B]Str[/B] 18 (+9)[/COLOR][COLOR=White][B] Dex[/B] 21 (+10)[/COLOR][COLOR=White][B] Wis[/B] 15 (+7)[/COLOR][COLOR=White][B] Con[/B] 13 (+6)[/COLOR][COLOR=White][B] Int[/B] 16 (+8)[/COLOR][COLOR=White][B] Cha[/B] 10 (+5) [B]Alignment [/B]Evil[/COLOR][COLOR=White] [/COLOR] [COLOR=White][B]Languages[/B] Common, Deep Speech [B]Equipment Simple cloth robes [/B]Bit of Background info on the character: The party is level 5, and I don't want them to kill this guy outright, hence the level 10. Plus, if it works out the way I hope, he'll reappear once the party have gained a few levels. One of the players in the campaign is a Monk, named Gish (as his real name is unpronouncable in the common tongue). Every time I've asked him for a backstory he's simply said that his character doesn't trust the party enough to share it... yet. If this is actually the case or he's just being lazy, who knows. So, as I am unable to plan a character story ahead of time, I'm going to throw this monk in there to mix it up a little. Keep him on his toes. The character Gish is Githzerai, hence the Githyanki monk. Bit of bad blood to stir things up. Gith has come to escort Gish back to the monastery. Maybe. I'll see how he reacts and what the party wish to do. If they attack then the monk will retreat. But not before he incapacitates a party member or two. To be honest, I'm kind of trying to force the player to reveal some of his backstory. Also, there isn't going to be too much action next session I thought this might spice things up a bit. He's a peaceful, reformed Githyanki. Not a marauding, murderous one. Even though he's based on the Githyanki Mate from the D&DI monster builder. Thanks for your help thus far guys & gals! [/COLOR] [/QUOTE]
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