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<blockquote data-quote="mneme" data-source="post: 5545475" data-attributes="member: 59248"><p>Is the player a friend? Or just a gaming accquaintence? A friend, you can take out for coffee/drinks and hash out details, it's harder otherwise.</p><p></p><p>I'd remove the "melee basic" and just have the one with a push. Also, I'm not sure where your attack/damage expression came from, but you don't want to base it on PC expressions, but on monster expressions of the same level!</p><p></p><p>So the typical 10th level monster expression vs fort is +13, not +10 (oddly enough, this matches a 10th level PC with a 20 stat; 10 + a +2 implement and expertise!).</p><p></p><p>Looking at some random MV or MM3 10th level monsters, they're doing 2d8+10 on most attacks., which is a fair bit more than your guy is doing. If you want to stick with d10 for thematic purposes, I'd make it d10+15 or 14, so the damage stayed more or less the same.</p><p></p><p>Also, the encounter blast damage seems a touch low. I'd probably make it 1d6+15 to keep the damage bonus matching the other attacks. Or is it intended to be a variant racial? In that case, I'd keep it 1d6+4, but make it a minor action attack.</p><p></p><p>Also, as an elite, he pretty much -has- to have a multiattack as an at will. Elites should hit as hard as two monsters; not just have a big sack of hit points like two monsters.</p></blockquote><p></p>
[QUOTE="mneme, post: 5545475, member: 59248"] Is the player a friend? Or just a gaming accquaintence? A friend, you can take out for coffee/drinks and hash out details, it's harder otherwise. I'd remove the "melee basic" and just have the one with a push. Also, I'm not sure where your attack/damage expression came from, but you don't want to base it on PC expressions, but on monster expressions of the same level! So the typical 10th level monster expression vs fort is +13, not +10 (oddly enough, this matches a 10th level PC with a 20 stat; 10 + a +2 implement and expertise!). Looking at some random MV or MM3 10th level monsters, they're doing 2d8+10 on most attacks., which is a fair bit more than your guy is doing. If you want to stick with d10 for thematic purposes, I'd make it d10+15 or 14, so the damage stayed more or less the same. Also, the encounter blast damage seems a touch low. I'd probably make it 1d6+15 to keep the damage bonus matching the other attacks. Or is it intended to be a variant racial? In that case, I'd keep it 1d6+4, but make it a minor action attack. Also, as an elite, he pretty much -has- to have a multiattack as an at will. Elites should hit as hard as two monsters; not just have a big sack of hit points like two monsters. [/QUOTE]
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