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<blockquote data-quote="mneme" data-source="post: 5549908" data-attributes="member: 59248"><p>Very nice -- I like the resulting Elite a lot. Using a variant Epic flurry as his Elite damage is inspired, and keeps his damage at the right point while making it very "monk-like"--and forcing him to spread his at-will damage around to three enemies keeps the character tactical and makes it less likely you'll accidentally kill a PC.</p><p></p><p>UL: I suggested the 1d8+14--as it keeps the monk damage die for the attacks in question while giving him an appropriate damage expresssion.</p><p></p><p>One suggestion: The Full Discipline powers are still pretty awkward; you know what you mean, and I know what you mean, but they're hard to code. I'd probably keep the "Full Discipline" keyword, and drop a special section into the text, eg:</p><p></p><p>Special: A full discipline power may not be used if the Githyanki Monk has used Full Discipline power with a different keyword since the beginning of his turn.</p><p></p><p>Special: When the Gitynanki Monk uses a Full Discipline power, he may only use Full Discipline powers with that title until he spends an action point or his turn begins. If a Full Discipline encounter or Recharge power is expended, all powers with that title are expended by the end of the round in which it's used.</p><p></p><p>And then just title both the move action and the attack as Crane's Wings and Steel Wind.</p><p></p><p>(Otherwise, the character doesn't work right when Dazed).</p></blockquote><p></p>
[QUOTE="mneme, post: 5549908, member: 59248"] Very nice -- I like the resulting Elite a lot. Using a variant Epic flurry as his Elite damage is inspired, and keeps his damage at the right point while making it very "monk-like"--and forcing him to spread his at-will damage around to three enemies keeps the character tactical and makes it less likely you'll accidentally kill a PC. UL: I suggested the 1d8+14--as it keeps the monk damage die for the attacks in question while giving him an appropriate damage expresssion. One suggestion: The Full Discipline powers are still pretty awkward; you know what you mean, and I know what you mean, but they're hard to code. I'd probably keep the "Full Discipline" keyword, and drop a special section into the text, eg: Special: A full discipline power may not be used if the Githyanki Monk has used Full Discipline power with a different keyword since the beginning of his turn. Special: When the Gitynanki Monk uses a Full Discipline power, he may only use Full Discipline powers with that title until he spends an action point or his turn begins. If a Full Discipline encounter or Recharge power is expended, all powers with that title are expended by the end of the round in which it's used. And then just title both the move action and the attack as Crane's Wings and Steel Wind. (Otherwise, the character doesn't work right when Dazed). [/QUOTE]
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