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Monk or Assassin, Which do you Dislike?
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<blockquote data-quote="Keenberg" data-source="post: 5783021" data-attributes="member: 88833"><p>This is a leading question, if not leading <em>and</em> double-barreled, but at least you provided an option for me that allowed me to answer it.</p><p></p><p> I believe a player should be able to play monk or assassin in any campaign, even if it is medieval-Europe centri/tolkien based/etc, ON THE BASIS that they have a good back story explaining why they are of such a vocation. Perhaps the monk was banished from his lands, and now must travel without a home to regain his piety? </p><p></p><p>The "assassin issue" is murkier water yet. It is hard in many campaigns to distinguish good from evil, because the alignment system falls victim to a whole lot of relativity and subjectivism. As a PC (yes, PC, not player) put it in one of my "evil" campaigns:</p><p></p><p style="margin-left: 20px">"I'm fuzzy on this whole 'good' and 'evil' things. I believe what I am doing is the best thing to be doing, but you are clearly in opposition to what I strive to achieve. I am therefore to say that you are the evil one, and of course you take me as the villian. Who is more right? Perhaps none of us are."</p> <p style="margin-left: 20px"></p><p>Is a hired blade <em>always</em> doing something evil? It depends on your standpoint. If killing another human is <em>always</em> an evil act, there are many paladins that ought to lose their powers, and most adventurers are evil. So Assassins should have a good back story too. Why did they become assassins? why are they still in the profession? those are the kinds of things that sepearte the malignant adventurers from the vigilantes.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5783021, member: 88833"] This is a leading question, if not leading [I]and[/I] double-barreled, but at least you provided an option for me that allowed me to answer it. I believe a player should be able to play monk or assassin in any campaign, even if it is medieval-Europe centri/tolkien based/etc, ON THE BASIS that they have a good back story explaining why they are of such a vocation. Perhaps the monk was banished from his lands, and now must travel without a home to regain his piety? The "assassin issue" is murkier water yet. It is hard in many campaigns to distinguish good from evil, because the alignment system falls victim to a whole lot of relativity and subjectivism. As a PC (yes, PC, not player) put it in one of my "evil" campaigns: [INDENT]"I'm fuzzy on this whole 'good' and 'evil' things. I believe what I am doing is the best thing to be doing, but you are clearly in opposition to what I strive to achieve. I am therefore to say that you are the evil one, and of course you take me as the villian. Who is more right? Perhaps none of us are." [/INDENT]Is a hired blade [I]always[/I] doing something evil? It depends on your standpoint. If killing another human is [I]always[/I] an evil act, there are many paladins that ought to lose their powers, and most adventurers are evil. So Assassins should have a good back story too. Why did they become assassins? why are they still in the profession? those are the kinds of things that sepearte the malignant adventurers from the vigilantes. [/QUOTE]
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