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Monk or Assassin, Which do you Dislike?
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<blockquote data-quote="Neonchameleon" data-source="post: 5783917" data-attributes="member: 87792"><p>I have a simple algorithm for whether I like a class: are there more things you can do with the addition than you could before without hard coded niche protection?</p><p> </p><p>The monk extends the range of the game - you can do things with a monk you can't do with any other class and it doesn't bend the game double so it's handy for the game. Of course it doesn't fit all settings - but that's setting specific and it's easier to remove a class than add one. And the 1e monk was abysmal.</p><p> </p><p>The assassin on the other hand doesn't normally appear to do anything that a properly specialised rogue or thief can't or shouldn't. It makes a much better kit or build than class. The 1e assassin was a slightly specialised thief. The 3e Assassin was effectively a rogue-by-prestige-class. (That said the pre-essentials 4e assassin as a teleporting smokebombing ninja is something else and it's just a pity about it being mechanically weak; the e-Assassin should just be a collection of rogue powers).</p><p> </p><p>Edit: And the Monk makes a better Assassin than the Assassin. A fast and mobile class that can be made sneaky and kill with its bare hands? That's an assassin.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5783917, member: 87792"] I have a simple algorithm for whether I like a class: are there more things you can do with the addition than you could before without hard coded niche protection? The monk extends the range of the game - you can do things with a monk you can't do with any other class and it doesn't bend the game double so it's handy for the game. Of course it doesn't fit all settings - but that's setting specific and it's easier to remove a class than add one. And the 1e monk was abysmal. The assassin on the other hand doesn't normally appear to do anything that a properly specialised rogue or thief can't or shouldn't. It makes a much better kit or build than class. The 1e assassin was a slightly specialised thief. The 3e Assassin was effectively a rogue-by-prestige-class. (That said the pre-essentials 4e assassin as a teleporting smokebombing ninja is something else and it's just a pity about it being mechanically weak; the e-Assassin should just be a collection of rogue powers). Edit: And the Monk makes a better Assassin than the Assassin. A fast and mobile class that can be made sneaky and kill with its bare hands? That's an assassin. [/QUOTE]
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