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Monk or Assassin, Which do you Dislike?
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<blockquote data-quote="gamerprinter" data-source="post: 5787798" data-attributes="member: 50895"><p>But you're trying to rationalize it to the limitation of the designers who created the class. Just because they tried to give it an eastern bent, it's just a guy skilled in unarmed combat and through some magical means he gains a few enhancements to abililty as he levels up.</p><p> </p><p>Nobody says you have to accept a player who wants to use the monk class - it's your campaign, allow or disallow, it's up to you. I'm just saying don't purposely limit yourself to the designers intent. It's just a class with some mechanical options that differ from a fighter, rogue or wizard.</p><p> </p><p>Using Pathfinder, you could do this as an archetype and replace all the Ki magic stuff with mundane skill bonuses, feats, other abilities that don't feel like Kwai Chang Cain. Create a brawler that gains dodge bonuses that level up in close quarters combat, allow him to use bottles and other random items for weapons. Use the ki mechanic to grant bonuses in combat, movement, special combinations, knock out punches. Borrow the drunken rager, and grant bonuses to brawling when drinking or piss drunk (and appropriate penalties).</p><p> </p><p>It's the designers calling it a duck, I see a cat.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5787798, member: 50895"] But you're trying to rationalize it to the limitation of the designers who created the class. Just because they tried to give it an eastern bent, it's just a guy skilled in unarmed combat and through some magical means he gains a few enhancements to abililty as he levels up. Nobody says you have to accept a player who wants to use the monk class - it's your campaign, allow or disallow, it's up to you. I'm just saying don't purposely limit yourself to the designers intent. It's just a class with some mechanical options that differ from a fighter, rogue or wizard. Using Pathfinder, you could do this as an archetype and replace all the Ki magic stuff with mundane skill bonuses, feats, other abilities that don't feel like Kwai Chang Cain. Create a brawler that gains dodge bonuses that level up in close quarters combat, allow him to use bottles and other random items for weapons. Use the ki mechanic to grant bonuses in combat, movement, special combinations, knock out punches. Borrow the drunken rager, and grant bonuses to brawling when drinking or piss drunk (and appropriate penalties). It's the designers calling it a duck, I see a cat. [/QUOTE]
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