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Monk/Paladin help...
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<blockquote data-quote="PrinceZane" data-source="post: 1763741" data-attributes="member: 24195"><p><strong>Template char, game tomorrow! (saturdays)..</strong></p><p></p><p>Thanks for all the help guys... I think I'm gonna follow Plane Sailing's template for the moment, see what happens... A few notes though...</p><p></p><p>1. The way we do stats is a 4d6 drop lowest in a 6x6 grid...</p><p>12 13 14 13 18 14</p><p>15 16 8 16 ... etc... when get done w/ 6x6, pick a number, scratch off the horiz/vert in the row and do that until u have 6... I threw my stat sheet away, but I did not cheat, DM was presant and cursing virtually all my rolls <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />, and I used 3-4 different sets of dice because I kept being claimed of loaded dice. I just had a good night, by far the best I've had.</p><p></p><p>2. DM "highly suggested" I look into Pal.. I'm taking it as a hint meaning "That's so nice of you to volunteer for the Pali of the party".. So scratch the monk bit.</p><p></p><p>3. I'm still a D&D noob, only being in the realm for < 1 year, but I have no idea what the munchkin/superhero whatever thing is you guys were talking about, heh.</p><p></p><p>4. The only thing with Plane's template, is I can't take leadership till lvl 12.. My last char, I took it and made my cohort my crafter, DM didn't like that I was getting 1/2 off items and not loosing XP (cohort, not me, Muahaha!) so He banned it until 12. So atm I have comb expertise, imp disarm, mounted combat, divine power, leadership... However, we have a fighter that's majoring in disarm, so would I need it also? Have 2 people disarming, or would it be unnecessary redundancy? If it's redundant, then I have 2 feats left to pick... well, except to take divine might I have to have Power Attack as prereq feat.. so if I dont need disarm I have 1 left, if I should keep it, then I'm full... Without advise, I would say Imp Init due the lowish dex on Plane's template.. but maybe (likely) there's something I'm not thinking of/unaware of. </p><p></p><p>5. If someone took 7 levels rogue, then 3 lvls of monk.. If me, and RogueMonk were flanking Enemy, and he used flurry of blows... Would he get sneak attack for each flurry hit, or just once for the "flurry of blows" attack? DM says once, I disagree, he said if I prove wrong then he'll allow it. The flurry fo blows stats "When doing so, she may make one extra attack in a round..." and sneak attack reads, "... unable to defend himself effectively from her attack, she can strike a vital spot for extra damage." I would say since flurry says "attack" and sneak attack says "attack" then you get sneak per flurry shot.. but maybe I'm not reading something or have stack rules wrong or something. Clearification would be nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks again!</p></blockquote><p></p>
[QUOTE="PrinceZane, post: 1763741, member: 24195"] [b]Template char, game tomorrow! (saturdays)..[/b] Thanks for all the help guys... I think I'm gonna follow Plane Sailing's template for the moment, see what happens... A few notes though... 1. The way we do stats is a 4d6 drop lowest in a 6x6 grid... 12 13 14 13 18 14 15 16 8 16 ... etc... when get done w/ 6x6, pick a number, scratch off the horiz/vert in the row and do that until u have 6... I threw my stat sheet away, but I did not cheat, DM was presant and cursing virtually all my rolls :P, and I used 3-4 different sets of dice because I kept being claimed of loaded dice. I just had a good night, by far the best I've had. 2. DM "highly suggested" I look into Pal.. I'm taking it as a hint meaning "That's so nice of you to volunteer for the Pali of the party".. So scratch the monk bit. 3. I'm still a D&D noob, only being in the realm for < 1 year, but I have no idea what the munchkin/superhero whatever thing is you guys were talking about, heh. 4. The only thing with Plane's template, is I can't take leadership till lvl 12.. My last char, I took it and made my cohort my crafter, DM didn't like that I was getting 1/2 off items and not loosing XP (cohort, not me, Muahaha!) so He banned it until 12. So atm I have comb expertise, imp disarm, mounted combat, divine power, leadership... However, we have a fighter that's majoring in disarm, so would I need it also? Have 2 people disarming, or would it be unnecessary redundancy? If it's redundant, then I have 2 feats left to pick... well, except to take divine might I have to have Power Attack as prereq feat.. so if I dont need disarm I have 1 left, if I should keep it, then I'm full... Without advise, I would say Imp Init due the lowish dex on Plane's template.. but maybe (likely) there's something I'm not thinking of/unaware of. 5. If someone took 7 levels rogue, then 3 lvls of monk.. If me, and RogueMonk were flanking Enemy, and he used flurry of blows... Would he get sneak attack for each flurry hit, or just once for the "flurry of blows" attack? DM says once, I disagree, he said if I prove wrong then he'll allow it. The flurry fo blows stats "When doing so, she may make one extra attack in a round..." and sneak attack reads, "... unable to defend himself effectively from her attack, she can strike a vital spot for extra damage." I would say since flurry says "attack" and sneak attack says "attack" then you get sneak per flurry shot.. but maybe I'm not reading something or have stack rules wrong or something. Clearification would be nice. :) Thanks again! [/QUOTE]
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