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Monk Paragon Path: Drunken Master
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<blockquote data-quote="malcolm_n" data-source="post: 5219747" data-attributes="member: 63154"><p>Celestial Drunken Boxer is absolutely awesome. The image it gives me is so very cool.</p><p></p><p>As to the paragon path, some good ideas here so far. Let me see what I can contribute:</p><p></p><p><strong>Sway Like a Drunk (11th level):</strong> Nobody knows what to expect of your wild movements and crazy actions. You gain paragon defenses as a bonus feat. At 21st level, you can retrain this to robust defenses.</p><p></p><p><strong>Drunken Master's Action (11th level):</strong> When you spend an action point, creatures grant you combat advantage until the start of your next turn.</p><p></p><p><strong>Fluid in Motion (16th level):</strong> You take no penalties while prone, and can crawl without provoking opportunity attacks.</p><p></p><p><span style="color: DarkRed"><strong>Fire-Breathing Monkey </strong>Drunken Master Attack 11</span></p><p><em>You take a swig of something potent and spray it back out, catching it aflame.</em></p><p><strong>Encounter * Fire, Full Discipline, Implement, Psionic</strong></p><p><strong>Attack Technique</strong></p><p><strong>Standard Action Close </strong>blast 3</p><p><strong>Target:</strong> Each creature in blast</p><p><strong>Attack:</strong> Dexterity vs. Reflex</p><p><strong>Hit:</strong> 2d10 + Dexterity modifier + Strength or Wisdom modifier fire damage.</p><p><strong>Movement Technique</strong></p><p><strong>Move Action Personal</strong></p><p><strong>Effect:</strong> Shift your speed.</p><p></p><p><span style="color: DarkGreen"><strong>Staggering Movement </strong>Drunken Master Utility 12</span></p><p><strong>At-Will</strong></p><p><strong>Immediate Interrupt Personal</strong></p><p><strong>Trigger:</strong> You are missed with a melee or ranged attack.</p><p><strong>Effect:</strong> The creature rolls the attack again, but the target is no longer you; it is a creature adjacent to you other than the attacking creature.</p><p></p><p><span style="color: DimGray"><strong>Drunken Boxer </strong>Drunken Master Attack 20</span></p><p><em>You shudder and stumble, yet there is a method to your madness. Each move is perfectly timed to mislead your enemies, causing them to attack each other.</em></p><p><strong>Daily</strong> * <strong>Implement, Psionic</strong></p><p><strong>Standard Action Close </strong>burst 2</p><p><strong>Target:</strong> Each enemy in burst</p><p><strong>Special:</strong> Before the attack, you can shift up to 4 squares</p><p><strong>Attack:</strong> Dexterity vs. Will</p><p><strong>Hit:</strong> The target makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll and the damage roll against that enemy. The bonus equals your Strength or Wisdom modifier.</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 5219747, member: 63154"] Celestial Drunken Boxer is absolutely awesome. The image it gives me is so very cool. As to the paragon path, some good ideas here so far. Let me see what I can contribute: [B]Sway Like a Drunk (11th level):[/B] Nobody knows what to expect of your wild movements and crazy actions. You gain paragon defenses as a bonus feat. At 21st level, you can retrain this to robust defenses. [B]Drunken Master's Action (11th level):[/B] When you spend an action point, creatures grant you combat advantage until the start of your next turn. [B]Fluid in Motion (16th level):[/B] You take no penalties while prone, and can crawl without provoking opportunity attacks. [COLOR=DarkRed][B]Fire-Breathing Monkey [/B]Drunken Master Attack 11[/COLOR] [I]You take a swig of something potent and spray it back out, catching it aflame.[/I] [B]Encounter * Fire, Full Discipline, Implement, Psionic[/B] [B]Attack Technique Standard Action Close [/B]blast 3 [B]Target:[/B] Each creature in blast [B]Attack:[/B] Dexterity vs. Reflex [B]Hit:[/B] 2d10 + Dexterity modifier + Strength or Wisdom modifier fire damage. [B]Movement Technique Move Action Personal Effect:[/B] Shift your speed. [COLOR=DarkGreen][B]Staggering Movement [/B]Drunken Master Utility 12[/COLOR] [B]At-Will Immediate Interrupt Personal Trigger:[/B] You are missed with a melee or ranged attack. [B]Effect:[/B] The creature rolls the attack again, but the target is no longer you; it is a creature adjacent to you other than the attacking creature. [COLOR=DimGray][B]Drunken Boxer [/B]Drunken Master Attack 20[/COLOR] [I]You shudder and stumble, yet there is a method to your madness. Each move is perfectly timed to mislead your enemies, causing them to attack each other.[/I] [B]Daily[/B] * [B]Implement, Psionic Standard Action Close [/B]burst 2 [B]Target:[/B] Each enemy in burst [B]Special:[/B] Before the attack, you can shift up to 4 squares [B]Attack:[/B] Dexterity vs. Will [B]Hit:[/B] The target makes a melee basic attack as a free action against one enemy of your choice. The target gains a bonus to the attack roll and the damage roll against that enemy. The bonus equals your Strength or Wisdom modifier. [/QUOTE]
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