Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Monk Playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8824113" data-attributes="member: 93670"><p>They don't need to spam it every hit, just every hit against non-mook types. The trouble ties into bounded accuracy & the bloated adventure days 5e forces on the GM. Because of BA you have two factors</p><p>[spoiler=:two factors]</p><ul> <li data-xf-list-type="ul">Nobody is "squishy" & players act like it by not bothering to protect the squishies & just going for the most valued targets if there is any variation.</li> <li data-xf-list-type="ul"><em>If</em> the ignored mooks <em>are</em> able to threaten someone who didn't go after the big guy the results <em>look</em> like execution by fiat & trigger the start of an adversarial player vrs gm mindset rather than pushing the rest of the group to do things like focus on mooks</li> </ul><p>[/spoiler]</p><p>As a GM it leaves a choice between mindnumbing waves of meaningless adam west batman vrs mooks fights & utterly depressing fights that make the table feel like they are bullying a monster. The GM can't use a bunch of competent weighty monsters like level appropriate trolls/dragons/etc to strain those stunning strike ki points because it would look like punches are being pulled or death by fiat & having a bunch of mooks the group just ignores while burning down a weighty solo/bruiser/caster type just makes for a chore of ending the big guyfollowed by a chore of cleaning up mooks who are pretty incapable of amounting to anything.</p><p></p><p></p><p>Edit: I'd add the way movement around the battlefield has been so trivialized to allow ignoring the front line to be done so easily adds a third point to that spoiler</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8824113, member: 93670"] They don't need to spam it every hit, just every hit against non-mook types. The trouble ties into bounded accuracy & the bloated adventure days 5e forces on the GM. Because of BA you have two factors [spoiler=:two factors] [LIST] [*]Nobody is "squishy" & players act like it by not bothering to protect the squishies & just going for the most valued targets if there is any variation. [*][I]If[/I] the ignored mooks [I]are[/I] able to threaten someone who didn't go after the big guy the results [I]look[/I] like execution by fiat & trigger the start of an adversarial player vrs gm mindset rather than pushing the rest of the group to do things like focus on mooks [/LIST] [/spoiler] As a GM it leaves a choice between mindnumbing waves of meaningless adam west batman vrs mooks fights & utterly depressing fights that make the table feel like they are bullying a monster. The GM can't use a bunch of competent weighty monsters like level appropriate trolls/dragons/etc to strain those stunning strike ki points because it would look like punches are being pulled or death by fiat & having a bunch of mooks the group just ignores while burning down a weighty solo/bruiser/caster type just makes for a chore of ending the big guyfollowed by a chore of cleaning up mooks who are pretty incapable of amounting to anything. Edit: I'd add the way movement around the battlefield has been so trivialized to allow ignoring the front line to be done so easily adds a third point to that spoiler [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monk Playtest
Top