Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Monk Playtest
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8825038" data-attributes="member: 93670"><p>[spoiler="The'thing'"]</p><p></p><p>[/spoiler]</p><p></p><p></p><p>No not quite, <a href="https://docs.google.com/spreadsheets/d/1xx8NsTjKb_fHp1vhHb5oCCt6jjmpjqkXbp5q2OjXQ9w/edit?usp=sharing" target="_blank">look at the math.</a> The rogue is easy, it deals 1d8+5+[1/2level]d6. A sizable amount of damage yes. The monk is no slouch there though & without using resources other than action & bonus action it does damage that is fairly similar to the rogue all day through all of the 6-8 encounters the GM is expected to throw out. </p><p></p><p>mellored's example of punching a wizard in back to make him drop concentration is where things start changing dramatically though. The rogue with cunning action needs to force a failed save but the monk with +10 no action cost speed has two options. The choice is simply to declare "and I'm going to make that a stunning strike" on any or even<em> all</em> of those 2-4 attacks that succeed to trigger a con save or stun where concentration continues but the caster can't action/bonus action cast more spells or trigger the ongoing effect as applicable to the spell being concentrated on. In actual play with 5e spells the value of ensuring the caster won't cast another spell & granting everyone advantage on attacks against them is almost always dramatically more useful than ending concentration. If you replace "caster with ogre troll firegiant or whatever the same complete nullification from the monk holds true"</p><p></p><p>Yes at low levels Ki is fairly limited but in late tier2 & into tier3+ that's not so true. My current group just hit level 10 & with an assumed 2 short rests most adventuring days the monk in the party has up to 30 or more points of Ki every adventuring day giving it plenty of gas in the tank to nullify any weighty elite type monsters they face. If by chance <em>all</em> of the monsters are elite types that might tax the monk's Ki then the group has a good case to force a short rest either by refusing to continue or pulling back to rest a bit.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8825038, member: 93670"] [spoiler="The'thing'"] [/spoiler] No not quite, [URL='https://docs.google.com/spreadsheets/d/1xx8NsTjKb_fHp1vhHb5oCCt6jjmpjqkXbp5q2OjXQ9w/edit?usp=sharing']look at the math.[/URL] The rogue is easy, it deals 1d8+5+[1/2level]d6. A sizable amount of damage yes. The monk is no slouch there though & without using resources other than action & bonus action it does damage that is fairly similar to the rogue all day through all of the 6-8 encounters the GM is expected to throw out. mellored's example of punching a wizard in back to make him drop concentration is where things start changing dramatically though. The rogue with cunning action needs to force a failed save but the monk with +10 no action cost speed has two options. The choice is simply to declare "and I'm going to make that a stunning strike" on any or even[I] all[/I] of those 2-4 attacks that succeed to trigger a con save or stun where concentration continues but the caster can't action/bonus action cast more spells or trigger the ongoing effect as applicable to the spell being concentrated on. In actual play with 5e spells the value of ensuring the caster won't cast another spell & granting everyone advantage on attacks against them is almost always dramatically more useful than ending concentration. If you replace "caster with ogre troll firegiant or whatever the same complete nullification from the monk holds true" Yes at low levels Ki is fairly limited but in late tier2 & into tier3+ that's not so true. My current group just hit level 10 & with an assumed 2 short rests most adventuring days the monk in the party has up to 30 or more points of Ki every adventuring day giving it plenty of gas in the tank to nullify any weighty elite type monsters they face. If by chance [I]all[/I] of the monsters are elite types that might tax the monk's Ki then the group has a good case to force a short rest either by refusing to continue or pulling back to rest a bit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Monk Playtest
Top