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<blockquote data-quote="Clint_L" data-source="post: 8825069" data-attributes="member: 7035894"><p>He specifically gave the example as "at Level 2..." after I had pointed out that playing monks at low levels is particularly lame. I was merely pointing out that Cunning Action, which rogues get at Level 2, is generally as good as or better than Step of the Wind, and doesn't even use a resource aside from the bonus action (one change to make Step of the Wind more viable would be to make it something that is done as part of movement rather than as a bonus action, leaving that free for the secondary attack).</p><p></p><p>Monks are fun in concept. But the wide consensus is that they are a weak class because their damage isn't very impressive, they are fragile for frontline fighters, and ki is a problem at low levels. A level 1 monk is basically just a dude with a stick. At level 2 you get 2 ki points, so after that step of the wind you could do one flurry of blows (i.e. one extra stick attack) and then you are dude with stick again. At level 5 they finally get decent (not great), and that's because stunning strike is a legitimately potent ability, so they spam it whenever possible. They're like a Smash Bros character with one good move. It's around level 7-8 that they basically graduate to being a decent class...but WotC tells us that the vast majority of campaigns end around that time, or sooner.</p><p></p><p>Diamond Soul is amazing, so for the 1% of monks who get to that level (high level campaigns are WAY overrepresented on forums like this), I'm sure life is great. But it is a problem that in a typical campaign (again, per WotC) monks are kinda sucky. And it's not like this is news - players have been saying this about 5e monks since 2014. So OneD&D needs to give them a bit of a tune-up, and I think it needs to be something that will help them be more fun right at level 1.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 8825069, member: 7035894"] He specifically gave the example as "at Level 2..." after I had pointed out that playing monks at low levels is particularly lame. I was merely pointing out that Cunning Action, which rogues get at Level 2, is generally as good as or better than Step of the Wind, and doesn't even use a resource aside from the bonus action (one change to make Step of the Wind more viable would be to make it something that is done as part of movement rather than as a bonus action, leaving that free for the secondary attack). Monks are fun in concept. But the wide consensus is that they are a weak class because their damage isn't very impressive, they are fragile for frontline fighters, and ki is a problem at low levels. A level 1 monk is basically just a dude with a stick. At level 2 you get 2 ki points, so after that step of the wind you could do one flurry of blows (i.e. one extra stick attack) and then you are dude with stick again. At level 5 they finally get decent (not great), and that's because stunning strike is a legitimately potent ability, so they spam it whenever possible. They're like a Smash Bros character with one good move. It's around level 7-8 that they basically graduate to being a decent class...but WotC tells us that the vast majority of campaigns end around that time, or sooner. Diamond Soul is amazing, so for the 1% of monks who get to that level (high level campaigns are WAY overrepresented on forums like this), I'm sure life is great. But it is a problem that in a typical campaign (again, per WotC) monks are kinda sucky. And it's not like this is news - players have been saying this about 5e monks since 2014. So OneD&D needs to give them a bit of a tune-up, and I think it needs to be something that will help them be more fun right at level 1. [/QUOTE]
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