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<blockquote data-quote="tetrasodium" data-source="post: 8826132" data-attributes="member: 93670"><p>[spoiler="RAW Light Weapon/Unarmed strike"]</p><p>LIGHT [WEAPON PROPERTY] </p><p>When you take the Attack Action on your turn </p><p><strong>and attack with a Light weapon in one hand,</strong> you </p><p>can make one extra attack as part of the same </p><p>Action. T<strong>hat extra attack must be made with a </strong></p><p><strong><u><em>different</em></u> Light weapon </strong>in the other hand, and </p><p>you don’t add your Ability Modifier to the extra </p><p>attack’s damage. You can make this extra attack </p><p>only once on each of your turns. </p><p> For example, if you take the Attack Action on </p><p>your turn and have a Shortsword in one hand </p><p>and a Dagger in the other—each of which has the </p><p>Light property—you can make one attack with </p><p>each weapon, but you don’t add your Strength or </p><p>Dexterity Modifier to the damage roll of the </p><p>second weapon. </p><p></p><p>UNARMED STRIKE </p><p>An Unarmed Strike is a melee attack that </p><p>involves you using your body to damage, </p><p>grapple, or shove a target within your Reach. </p><p> Your bonus to hit with an Unarmed Strike </p><p>equals your Strength modifier plus your </p><p>Proficiency Bonus. On a hit, your Unarmed Strike </p><p>causes one of the following effects of your </p><p>choice: </p><p>Damage. The target takes Bludgeoning Damage </p><p>equal to 1 + your Strength modifier. </p><p>Grapple. The target is Grappled, and the </p><p>grapple’s escape DC equals 8 + your Strength </p><p>modifier + your Proficiency Bonus. This </p><p>grapple is possible only if the target is no more </p><p>than one Size larger than you and if you have a </p><p>hand free to grab the target. </p><p>Shove. You either push the target 5 feet away or </p><p>knock the target Prone. This shove is possible </p><p>only if the target is no more than one Size </p><p>larger than you. </p><p>GRAPPLED [CONDITION] </p><p>While you are Grappled, you experience the </p><p>following effects: </p><p>Speed 0. Your Speed is 0 and can’t change. </p><p>Attacks Affected. You have Disadvantage on </p><p>Attack Rolls against any target other than the </p><p>grappler. </p><p>Movable. The grappler can drag or carry you, </p><p>but the grappler suffers the Slowed Condition </p><p>while moving, unless you are Tiny or two or </p><p>more Sizes smaller than the grappler. </p><p>Escape. While Grappled, you can make a </p><p>Dexterity or Strength Saving Throw against the </p><p>grapple’s escape DC at the end of each of your </p><p>turns, ending the Condition on yourself on a </p><p>success. The Condition also ends if the </p><p>grappler is Incapacitated or if something </p><p>moves you outside the grapple’s range without </p><p>using your Speed. </p><p>[/spoiler]</p><p>The RAW is currently 100% "ask your gm" on if an empty hand counts as a light weapon or if a second empty hand qualifies as a "different light weapon", that's very bad & should be cleared up one way or another by the RAW somewhere. With that said the monk traditionally has light weapons that count as monk weapons. With the current <a href="https://youtu.be/Ei9NZwgWb0k?t=406" target="_blank">bonkers before or after each attack</a> wording it doesn't matter (but should be fixed & designed accordingly). </p><p></p><p></p><p> With the new grapple & shove rules though flurry is <a href="https://youtu.be/Ei9NZwgWb0k?t=970" target="_blank">pretty </a>awesome with the current rules & should be treated accordingly in whatever the warrior group monk winds up looking like overall. Personally as a GM I'd like to see flurry modify an attack rather than consume a bunch of time from one player making two more attacks.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8826132, member: 93670"] [spoiler="RAW Light Weapon/Unarmed strike"] LIGHT [WEAPON PROPERTY] When you take the Attack Action on your turn [B]and attack with a Light weapon in one hand,[/B] you can make one extra attack as part of the same Action. T[B]hat extra attack must be made with a [U][I]different[/I][/U] Light weapon [/B]in the other hand, and you don’t add your Ability Modifier to the extra attack’s damage. You can make this extra attack only once on each of your turns. For example, if you take the Attack Action on your turn and have a Shortsword in one hand and a Dagger in the other—each of which has the Light property—you can make one attack with each weapon, but you don’t add your Strength or Dexterity Modifier to the damage roll of the second weapon. UNARMED STRIKE An Unarmed Strike is a melee attack that involves you using your body to damage, grapple, or shove a target within your Reach. Your bonus to hit with an Unarmed Strike equals your Strength modifier plus your Proficiency Bonus. On a hit, your Unarmed Strike causes one of the following effects of your choice: Damage. The target takes Bludgeoning Damage equal to 1 + your Strength modifier. Grapple. The target is Grappled, and the grapple’s escape DC equals 8 + your Strength modifier + your Proficiency Bonus. This grapple is possible only if the target is no more than one Size larger than you and if you have a hand free to grab the target. Shove. You either push the target 5 feet away or knock the target Prone. This shove is possible only if the target is no more than one Size larger than you. GRAPPLED [CONDITION] While you are Grappled, you experience the following effects: Speed 0. Your Speed is 0 and can’t change. Attacks Affected. You have Disadvantage on Attack Rolls against any target other than the grappler. Movable. The grappler can drag or carry you, but the grappler suffers the Slowed Condition while moving, unless you are Tiny or two or more Sizes smaller than the grappler. Escape. While Grappled, you can make a Dexterity or Strength Saving Throw against the grapple’s escape DC at the end of each of your turns, ending the Condition on yourself on a success. The Condition also ends if the grappler is Incapacitated or if something moves you outside the grapple’s range without using your Speed. [/spoiler] The RAW is currently 100% "ask your gm" on if an empty hand counts as a light weapon or if a second empty hand qualifies as a "different light weapon", that's very bad & should be cleared up one way or another by the RAW somewhere. With that said the monk traditionally has light weapons that count as monk weapons. With the current [URL='https://youtu.be/Ei9NZwgWb0k?t=406']bonkers before or after each attack[/URL] wording it doesn't matter (but should be fixed & designed accordingly). With the new grapple & shove rules though flurry is [URL='https://youtu.be/Ei9NZwgWb0k?t=970']pretty [/URL]awesome with the current rules & should be treated accordingly in whatever the warrior group monk winds up looking like overall. Personally as a GM I'd like to see flurry modify an attack rather than consume a bunch of time from one player making two more attacks. [/QUOTE]
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